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DEwimpykid

Ranked MR
0 local · 0 imported · 0 on chart · 10 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Dee Jay
Benchmark refreshed Sep 15, 2026, 7:28 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | wimpykid | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 0.0% | 23.8% | -23.8% | |
| Drive Rush (cancel) | 4.3% | 22.8% | -18.5% | |
| Drive Arts | 34.7% | 25.1% | +9.6% | |
| CA | 19.0% | 9.9% | +9.1% | |
| SA3 | 40.5% | 33.0% | +7.5% | |
| SA1 | 40.5% | 33.3% | +7.2% | |
| Drive Impact gauge | 6.3% | 1.5% | +4.7% | |
| Corner pressure | 8.40 | 12.34 | -3.94 | |
| Time cornered | 6.60 | 9.45 | -2.85 | |
| Drive Rush (parry) | 11.7% | 9.1% | +2.6% | |
| Drive Guard | 13.0% | 14.9% | -1.9% | |
| Drive Parry | 0.40 | 1.67 | -1.27 | |
| Perfect Parry | 0.10 | 0.55 | -0.45 | |
| Drive Impact | 0.50 | 0.20 | +0.30 | |
| Got Punish Countered | 0.40 | 0.10 | +0.30 | |
| Punish Counters landed | 0.30 | 0.12 | +0.18 | |
| Drive Reversal | 0.00 | 0.18 | -0.18 | |
| Throw parries | 0.10 | 0.27 | -0.17 | |
| Got thrown | 2.10 | 2.22 | -0.12 | |
| Throw techs | 0.40 | 0.46 | -0.06 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Throws | 2.50 | 2.52 | -0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Recent days
Match history
| When | Result | Replay | Δ MR | wimpykid | Opponent | Mode |
|---|---|---|---|---|---|---|
| Sep 12, 08:17 AM | Victory | Open replay | — | Dee JayC | DIOYEC Ryu | Ranked |
| Sep 12, 08:16 AM | Victory | Open replay | — | Dee JayC | DIOYEC Ryu | Ranked |
| Aug 26, 06:38 PM | Victory | Open replay | — | Dee JayC | 祝团栾。M Ingrid | Casual |
| Aug 26, 06:37 PM | Victory | Open replay | — | Dee JayC | 祝团栾。M Ingrid | Casual |
| Aug 26, 06:35 PM | Defeat | Open replay | — | Dee JayC | 祝团栾。M Ingrid | Casual |
| Aug 26, 06:31 PM | Defeat | Open replay | — | Dee JayC | Hao YunC M. Bison | Casual |
| Aug 26, 06:29 PM | Defeat | Open replay | — | Dee JayC | WizardC Ken | Casual |
| Aug 26, 06:28 PM | Victory | Open replay | — | Dee JayC | WizardC Ken | Casual |
| Aug 26, 06:25 PM | Defeat | Open replay | — | Dee JayC | WizardC Ken | Casual |
| Aug 16, 08:11 AM | Defeat | Open replay | — | Dee JayC | 放我一马M C. Viper | Casual |
Public data
Public statistics and datasets
Results from 10 of 10 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 5games
- Losses
- 5games
- Draws
- 0games
- Games
- 10games
- Win rate (draw = half win)
- 50%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
6 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Dee Jay | 0 | 16,927 | Details for Current saved character ratings, row 2
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 3
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 4
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 5
|
| Elena | 0 | -1 | Details for Current saved character ratings, row 6
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

