Juri
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanClub · GAMESTC100%

wendy

Conqueror: Rising Dragon
Rank 36MR 1,569#109,941
Last 107–3Last 2016–4
Winrate
69%
48W · 22L · 70 stored
Ranked matches
70
selected mode
Wins
48
Ranked
Losses
22
Ranked
Peak MR
1,569
Juri

Ranked MR · Juri

0 local · 0 imported · 0 on chart · 103 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Ryu
wendy · Ryu
A.K.I.
Opponent · A.K.I.かにくりぃむ*

Playstyle reference

Habits vs top — Juri

Loading Juri…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Trace how you lose or gain space

    Corner pressure: profile 5.4 · reference 12

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.4 · reference 12
    • Time cornered: profile 8.5 · reference 9.08
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0 · reference 0.08
  3. Give each meter spend a purpose

    SA2: profile 3.8% · reference 15.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 3.8% · reference 15.8%
    • SA3: profile 53.8% · reference 34.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Alex: 27 wins in 42 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Alex: 27 wins in 42 games
    • vs Zangief: 27 wins in 32 games
  2. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.17

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.17
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.24
    • Drive Impact gauge: profile 1.6% · reference 1.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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