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BLwami

Ranked MR · Blanka
204 local · 116 imported · 240 on chart · 205 battles stored
Playstyle reference
Habits vs top 30 Blanka
Benchmark refreshed Sep 16, 2026, 7:20 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | wami | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 37.3% | 24.4% | +12.9% | |
| Drive Rush (cancel) | 18.1% | 29.4% | -11.3% | |
| SA2 | 45.5% | 51.4% | -6.0% | |
| SA1 | 33.3% | 28.5% | +4.8% | |
| Drive Guard | 7.6% | 12.0% | -4.4% | |
| CA | 7.6% | 4.2% | +3.4% | |
| Corner pressure | 8.90 | 11.99 | -3.09 | |
| SA3 | 13.6% | 15.9% | -2.2% | |
| Drive Rush (parry) | 4.7% | 6.5% | -1.8% | |
| Time cornered | 8.50 | 9.61 | -1.11 | |
| Throws | 1.60 | 2.65 | -1.05 | |
| Drive Parry | 0.80 | 1.66 | -0.86 | |
| Drive Impact gauge | 1.2% | 1.7% | -0.6% | |
| Perfect Parry | 0.10 | 0.52 | -0.42 | |
| Got thrown | 1.70 | 1.96 | -0.26 | |
| Throw parries | 0.10 | 0.35 | -0.25 | |
| Drive Reversal | 0.70 | 0.46 | +0.24 | |
| Throw techs | 0.10 | 0.32 | -0.22 | |
| Drive Impact | 0.10 | 0.22 | -0.12 | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Got stunned | 0.10 | 0.07 | +0.03 | |
| Punish Counters landed | 0.10 | 0.11 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Blanka · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.1
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.1
Review defensive decisions
Drive Parry: profile 0.8 · reference 1.61
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 0.8 · reference 1.61
- Perfect Parry: profile 0.1 · reference 0.52
Compare decisions across wins and losses
Recent stored ranked sample: 43 wins in 100 games
Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.
Try thisWrite down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.
Supporting stats
- Recent stored ranked sample: 43 wins in 100 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Use matchup records as scouting leads
vs Juri: 1 wins in 10 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Juri: 1 wins in 10 games
Separate a tendency from a one-off event
Recent stored ranked sample: 43 wins in 100 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 43 wins in 100 games
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.1
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.1
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free
Public data
Public statistics and datasets
Results from 205 of 205 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 103games
- Losses
- 102games
- Draws
- 0games
- Games
- 205games
- Win rate (draw = half win)
- 50.24%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
1 rowScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Blanka | 1,562 | 398,695 | Details for Current saved character ratings, row 1
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

