Blanka
Updated 3 days agoSteamSteamJapanJapanC100%

wami

Bod of the Jungle
Rank 36
MR 1,562#128,705
Last 106–4+18Last 208–12-25
Winrate
50%
103W · 102L · 205 stored
Ranked matches
205
selected mode
Wins
103
Ranked
Losses
102
Ranked
Peak MR
1,730
Blanka

Ranked MR · Blanka

204 local · 116 imported · 240 on chart · 205 battles stored

Latest game

VictoryRanked

Replay not requested
Blanka
wami · Blanka
Yasmine
Opponent · Yasmineみいみお

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 16, 2026, 7:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
wami’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

高木サンダー 2224 · 光のZeno 2215 · ACQUA 2189 · NISHIKIN 2186 · big mo dilly 2158 · +25 others

Largest absolute differences first23 habits
HabitwamiLegendsDifference LessLegendsMore
Drive Arts37.3%24.4%+12.9%
Drive Rush (cancel)18.1%29.4%-11.3%
SA245.5%51.4%-6.0%
SA133.3%28.5%+4.8%
Drive Guard7.6%12.0%-4.4%
CA7.6%4.2%+3.4%
Corner pressure8.9011.99-3.09
SA313.6%15.9%-2.2%
Drive Rush (parry)4.7%6.5%-1.8%
Time cornered8.509.61-1.11
Throws1.602.65-1.05
Drive Parry0.801.66-0.86
Drive Impact gauge1.2%1.7%-0.6%
Perfect Parry0.100.52-0.42
Got thrown1.701.96-0.26
Throw parries0.100.35-0.25
Drive Reversal0.700.46+0.24
Throw techs0.100.32-0.22
Drive Impact0.100.22-0.12
Got Punish Countered0.200.09+0.11
Stuns landed0.000.09-0.09
Got stunned0.100.07+0.03
Punish Counters landed0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
  2. Review defensive decisions

    Drive Parry: profile 0.8 · reference 1.61

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.61
    • Perfect Parry: profile 0.1 · reference 0.52
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 43 wins in 100 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 43 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Juri: 1 wins in 10 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Juri: 1 wins in 10 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 43 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 43 wins in 100 games
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 205 of 205 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
103games
Losses
102games
Draws
0games
Games
205games
Win rate (draw = half win)
50.24%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

1 row

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 1 rows on page 1; 1 rows total.
CharacterMRMR pointsLPLP pointsDetails
Blanka1,562398,695
Details for Current saved character ratings, row 1
Character ID
15
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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