Juri
Updated 2 days agoSteamSteamJapanJapanClub · LordbakeryC100%

val_

You've Got This, Juri!
Rank 36
MR 1,558#134,599
Last 107–3+33Last 2013–7+49
Winrate
46%
54W · 63L · 117 stored
Ranked matches
117
selected mode
Wins
54
Ranked
Losses
63
Ranked
Peak MR
1,559
Juri

Ranked MR · Juri

116 local · 105 imported · 158 on chart · 118 battles stored

Latest game

VictoryRanked

Replay not requested
Juri
val_ · Juri
Ken
Opponent · Kengrayth

Playstyle reference

Habits vs top — Juri

Loading Juri…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Elena · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.07
    • Punish Counters landed: profile 0.1 · reference 0.08
  2. Give each meter spend a purpose

    SA3: profile 46.5% · reference 32.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 46.5% · reference 32.8%
    • SA1: profile 22.5% · reference 31.4%
    • CA: profile 2.8% · reference 9.5%
  3. Trace how you lose or gain space

    Corner pressure: profile 12.4 · reference 13.06

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 12.4 · reference 13.06
    • Time cornered: profile 5.3 · reference 9.26

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 19 wins in 37 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 19 wins in 37 games
    • vs Ryu: 17 wins in 39 games
    • vs Alex: 13 wins in 34 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 48 wins in 98 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 48 wins in 98 games
  3. Probe defense before committing

    Drive Reversal: profile 0.1 · reference 0.22

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.22
    • Perfect Parry: profile 0.4 · reference 0.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: dots-studio/dots-3-note-preview:free

Yasmine · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.19
    • Drive Impact gauge: profile 0.9% · reference 1.4%
  2. Give each meter spend a purpose

    SA2: profile 54.5% · reference 21%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 54.5% · reference 21%
    • SA3: profile 15.2% · reference 36.9%
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
    • Drive Parry: profile 1.8 · reference 1.96

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 363 wins in 725 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 363 wins in 725 games
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 118 of 118 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
54games
Losses
64games
Draws
0games
Games
118games
Win rate (draw = half win)
45.76%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

31 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 31 rows on page 1; 31 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu019,178
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 8
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 9
Character ID
9
Ken0-1
Details for Current saved character ratings, row 10
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 11
Character ID
11
Lily0-1
Details for Current saved character ratings, row 12
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 13
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 14
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 15
Character ID
15
Juri1,558421,702
Details for Current saved character ratings, row 16
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 17
Character ID
17
Guile0-1
Details for Current saved character ratings, row 18
Character ID
18
Ed1,47026,263
Details for Current saved character ratings, row 19
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 20
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 21
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 22
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 23
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 24
Character ID
26
Terry0-1
Details for Current saved character ratings, row 25
Character ID
27
Mai0-1
Details for Current saved character ratings, row 26
Character ID
28
Elena1,50360,422
Details for Current saved character ratings, row 27
Character ID
29
Alex0-1
Details for Current saved character ratings, row 28
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 29
Character ID
32
Yasmine1,42058,451
Details for Current saved character ratings, row 30
Character ID
33
Random0-1
Details for Current saved character ratings, row 31
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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