Yasmine
Updated 1 week agoSteamSteamJapanJapanClub · AquariumM100%

usagi

Hoh-hoh-hooooh!
Rank 36MR 1,862#4,043
Last 102–8-23Last 205–15-56
Winrate
46%
81W · 95L · 176 stored
Ranked matches
176
selected mode
Wins
81
Ranked
Losses
95
Ranked
Peak MR
2,018
Yasmine

Ranked MR · Yasmine

176 local · 0 imported · 176 on chart · 178 battles stored

Latest game

DefeatRanked

Replay not requested
Yasmine
usagi · Yasmine
Juri
Opponent · Juriわわわまいん

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
usagi’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
HabitusagiLegendsDifference LessLegendsMore
SA28.3%21.0%-12.7%
Drive Rush (cancel)21.5%29.6%-8.1%
SA137.5%32.1%+5.4%
CA13.9%10.0%+3.9%
SA340.3%36.9%+3.4%
Drive Rush (parry)11.1%8.2%+2.8%
Corner pressure10.9013.62-2.72
Drive Arts16.4%19.0%-2.6%
Throws1.402.59-1.19
Got thrown3.302.31+0.99
Drive Guard15.2%14.5%+0.7%
Drive Parry1.301.96-0.66
Throw techs1.100.49+0.61
Perfect Parry0.300.74-0.44
Drive Impact gauge1.8%1.4%+0.4%
Drive Reversal0.100.24-0.14
Time cornered9.509.38+0.12
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Stuns landed0.100.06+0.04
Drive Impact0.200.19+0.01
Throw parries0.200.21-0.01
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Review defensive decisions

    Got thrown: profile 3.3 · reference 2.31

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Got thrown: profile 3.3 · reference 2.31
    • Perfect Parry: profile 0.3 · reference 0.74
    • Drive Reversal: profile 0.1 · reference 0.24
  2. Review close-range choices

    Throws: profile 1.4 · reference 2.59

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.4 · reference 2.59
    • Throw techs: profile 1.1 · reference 0.49
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 22 wins in 55 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 22 wins in 55 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: z-ai/glm-5.2:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 1.4 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.4 · reference 2.59
    • Got thrown: profile 3.3 · reference 2.31
  2. Probe defense before committing

    Perfect Parry: profile 0.3 · reference 0.74

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.74
    • Drive Reversal: profile 0.1 · reference 0.24
  3. Use matchup records as scouting leads

    vs Jamie: 45 wins in 117 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Jamie: 45 wins in 117 games
    • vs Alex: 72 wins in 147 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: z-ai/glm-5.2:free

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