Luke
Updated 1 day agoSteamSteamJapanJapanC100%

tutu

New to Fighting Games
Rank 34
LP 23,478
Last 105–5Last 2010–10
Winrate
49%
166W · 170L · 336 stored
Ranked matches
336
selected mode
Wins
166
Ranked
Losses
170
Ranked
Peak LP
23,478
Luke

Ranked LP · Luke

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Luke
tutu · Luke
Luke
Opponent · Luketenten0055

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 14, 2026, 4:27 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
tutu’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

jazzzzy 2275 · kuromame 2251 · ChrisWong 2223 · watyawacha 2212 · コウキ_ルーク使いの人 2206 · +25 others

Largest absolute differences first23 habits
HabittutuLegendsDifference LessLegendsMore
Drive Arts49.6%16.3%+33.3%
Drive Rush (cancel)9.4%37.0%-27.6%
SA211.9%26.9%-15.0%
SA138.1%30.0%+8.1%
Corner pressure6.1013.81-7.71
CA16.7%9.4%+7.2%
Time cornered12.008.85+3.15
Drive Rush (parry)5.4%7.7%-2.3%
Throws4.102.35+1.75
Drive Parry3.501.87+1.63
Drive Impact gauge2.5%1.4%+1.1%
Perfect Parry0.300.77-0.47
Drive Guard14.1%13.7%+0.4%
SA333.3%33.7%-0.4%
Got thrown2.402.11+0.29
Drive Reversal0.000.22-0.22
Got Punish Countered0.200.09+0.11
Drive Impact0.300.20+0.10
Punish Counters landed0.200.10+0.10
Stuns landed0.000.08-0.08
Throw techs0.400.46-0.06
Got stunned0.100.07+0.03
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 1 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.8
    • Drive Reversal: profile 0 · reference 0.2
  2. Trace how you lose or gain space

    Corner pressure: profile 5.1 · reference 13.55

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.1 · reference 13.55
    • Time cornered: profile 15.1 · reference 8.74
  3. Review close-range choices

    Throws: profile 4.3 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 4.3 · reference 2.43
    • Got thrown: profile 2.2 · reference 2.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Build pressure without overextending

    Corner pressure: profile 5.1 · reference 13.55

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 5.1 · reference 13.55
    • Time cornered: profile 15.1 · reference 8.74
  2. Test the close-range pattern

    Throws: profile 4.3 · reference 2.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 4.3 · reference 2.43
    • Got thrown: profile 2.2 · reference 2.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 336 of 336 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
166games
Losses
170games
Draws
0games
Games
336games
Win rate (draw = half win)
49.4%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

2 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 2 rows on page 1; 2 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke023,478
Details for Current saved character ratings, row 1
Character ID
2
Ken0-1
Details for Current saved character ratings, row 2
Character ID
10
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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