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LUtutu

Ranked LP · Luke
League points over time for this character
Playstyle reference
Habits vs top 30 Luke
Benchmark refreshed Sep 14, 2026, 4:27 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | tutu | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 49.6% | 16.3% | +33.3% | |
| Drive Rush (cancel) | 9.4% | 37.0% | -27.6% | |
| SA2 | 11.9% | 26.9% | -15.0% | |
| SA1 | 38.1% | 30.0% | +8.1% | |
| Corner pressure | 6.10 | 13.81 | -7.71 | |
| CA | 16.7% | 9.4% | +7.2% | |
| Time cornered | 12.00 | 8.85 | +3.15 | |
| Drive Rush (parry) | 5.4% | 7.7% | -2.3% | |
| Throws | 4.10 | 2.35 | +1.75 | |
| Drive Parry | 3.50 | 1.87 | +1.63 | |
| Drive Impact gauge | 2.5% | 1.4% | +1.1% | |
| Perfect Parry | 0.30 | 0.77 | -0.47 | |
| Drive Guard | 14.1% | 13.7% | +0.4% | |
| SA3 | 33.3% | 33.7% | -0.4% | |
| Got thrown | 2.40 | 2.11 | +0.29 | |
| Drive Reversal | 0.00 | 0.22 | -0.22 | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Drive Impact | 0.30 | 0.20 | +0.10 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Throw techs | 0.40 | 0.46 | -0.06 | |
| Got stunned | 0.10 | 0.07 | +0.03 | |
| Throw parries | 0.20 | 0.21 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Luke · Latest 100
What to improve
Review defensive decisions
Drive Parry: profile 1 · reference 1.8
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 1 · reference 1.8
- Drive Reversal: profile 0 · reference 0.2
Trace how you lose or gain space
Corner pressure: profile 5.1 · reference 13.55
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 5.1 · reference 13.55
- Time cornered: profile 15.1 · reference 8.74
Review close-range choices
Throws: profile 4.3 · reference 2.43
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 4.3 · reference 2.43
- Got thrown: profile 2.2 · reference 2.01
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Build pressure without overextending
Corner pressure: profile 5.1 · reference 13.55
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 5.1 · reference 13.55
- Time cornered: profile 15.1 · reference 8.74
Test the close-range pattern
Throws: profile 4.3 · reference 2.43
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 4.3 · reference 2.43
- Got thrown: profile 2.2 · reference 2.01
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free
Public data
Public statistics and datasets
Results from 336 of 336 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 166games
- Losses
- 170games
- Draws
- 0games
- Games
- 336games
- Win rate (draw = half win)
- 49.4%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
2 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Luke | 0 | 23,478 | Details for Current saved character ratings, row 1
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 2
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

