Latest game
tomorou
Wants to Improve
Ranked MR
138 local · 0 imported · 138 on chart · 138 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Ken
Benchmark refreshed Sep 11, 2026, 7:22 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | tomorou | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 64.5% | 35.8% | +28.7% | |
| SA1 | 3.9% | 27.3% | -23.3% | |
| Drive Rush (cancel) | 26.3% | 38.2% | -11.9% | |
| SA2 | 15.8% | 25.9% | -10.1% | |
| Drive Arts | 22.5% | 14.9% | +7.5% | |
| Corner pressure | 7.30 | 13.12 | -5.82 | |
| CA | 15.8% | 11.0% | +4.7% | |
| Time cornered | 5.80 | 8.95 | -3.15 | |
| Drive Guard | 9.8% | 12.7% | -2.9% | |
| Throws | 4.30 | 2.57 | +1.73 | |
| Drive Parry | 0.70 | 1.89 | -1.19 | |
| Perfect Parry | 0.10 | 0.84 | -0.74 | |
| Got thrown | 1.80 | 2.26 | -0.46 | |
| Drive Impact gauge | 1.7% | 1.4% | +0.3% | |
| Drive Reversal | 0.50 | 0.23 | +0.27 | |
| Got Punish Countered | 0.30 | 0.08 | +0.22 | |
| Throw parries | 0.40 | 0.21 | +0.19 | |
| Drive Rush (parry) | 6.6% | 6.8% | -0.2% | |
| Drive Impact | 0.10 | 0.19 | -0.09 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Throw techs | 0.40 | 0.44 | -0.04 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Punish Counters landed | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| KKen | 671W · 717L | 48.3% | 1,388 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| KKen | 397,958 | 3,480 | 0 | 401,438 |
| GGuile | 19,601 | 440 | 0 | 20,041 |
| CLChun-Li | 122 | 0 | 0 | 122 |
| LLuke | 62 | 0 | 0 | 62 |
| EHEdmond Honda | 60 | 0 | 0 | 60 |
| YYasmine | 48 | 0 | 0 | 48 |
| RRyu | 8 | 20 | 0 | 28 |
| CVC. Viper | 23 | 0 | 0 | 23 |
| LLily | 4 | 0 | 0 | 4 |
| CCammy | 3 | 0 | 0 | 3 |
| BBlanka | 3 | 0 | 0 | 3 |
Public data
Public statistics and datasets
Results from 138 of 138 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 78games
- Losses
- 60games
- Draws
- 0games
- Games
- 138games
- Win rate (draw = half win)
- 56.52%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
4 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 1
|
| Ken | 1,343 | 110,004 | Details for Current saved character ratings, row 2
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 3
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 4
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.








