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LUtomoring

Ranked MR · Luke
10 local · 0 imported · 10 on chart · 10 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top — Luke
Loading Luke…
Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Yasmine · Latest 100
What to improve
Review defensive decisions
Drive Parry: profile 3.3 · reference 1.96
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 3.3 · reference 1.96
- Perfect Parry: profile 0.5 · reference 0.74
- Drive Reversal: profile 0.3 · reference 0.24
Review close-range choices
Throw techs: profile 0.3 · reference 0.49
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.3 · reference 0.49
- Got thrown: profile 2.5 · reference 2.31
- Throws: profile 2.8 · reference 2.59
Trace how you lose or gain space
Corner pressure: profile 11.4 · reference 13.62
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 11.4 · reference 13.62
- Time cornered: profile 9.4 · reference 9.38
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Ken: 23 wins in 46 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Ken: 23 wins in 46 games
- vs Marisa: 4 wins in 16 games
- vs Terry: 20 wins in 32 games
Test the Drive Impact tendency
Drive Impact: profile 0.2 · reference 0.19
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.19
- Drive Impact gauge: profile 1.4% · reference 1.4%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 10 of 10 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 3games
- Losses
- 7games
- Draws
- 0games
- Games
- 10games
- Win rate (draw = half win)
- 30%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
9 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Luke | 1,471 | 176,556 | Details for Current saved character ratings, row 1
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 2
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 3
|
| Lily | 0 | -1 | Details for Current saved character ratings, row 4
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 5
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 6
|
| Alex | 0 | -1 | Details for Current saved character ratings, row 7
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 8
|
| Yasmine | 1,299 | 50,443 | Details for Current saved character ratings, row 9
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

