Updated 2 weeks agoSteamSteamJapanJapanClub · iwasakiCClassic

tomato

Let's Do This
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR

Ranked MR

0 local · 0 imported · 0 on chart · 0 battles stored

Not enough ranked MR points in this range yet.

No stored matches yet.

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
tomato’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabittomatoLegendsDifference LessLegendsMore
CA34.0%9.9%+24.1%
SA22.1%22.8%-20.6%
Corner pressure6.1011.47-5.37
Drive Guard8.6%13.1%-4.6%
Drive Rush (parry)3.2%7.4%-4.3%
SA125.5%28.6%-3.1%
Drive Rush (cancel)35.5%32.7%+2.7%
Drive Impact gauge4.0%1.5%+2.5%
Time cornered6.108.55-2.45
Drive Arts19.8%19.2%+0.5%
SA338.3%38.7%-0.4%
Drive Impact0.500.20+0.30
Got thrown1.802.09-0.29
Punish Counters landed0.400.13+0.27
Throw techs0.200.45-0.25
Throws2.502.74-0.24
Drive Reversal0.400.20+0.20
Perfect Parry0.600.77-0.17
Drive Parry1.801.65+0.15
Got Punish Countered0.200.09+0.11
Stuns landed0.100.03+0.07
Throw parries0.200.27-0.07
Got stunned0.100.04+0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.21
  2. Trace how you lose or gain space

    Corner pressure: profile 6.1 · reference 12.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.1 · reference 12.38
    • Time cornered: profile 6.1 · reference 8.05
  3. Review defensive decisions

    Drive Parry: profile 1.8 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.8 · reference 1.8
    • Perfect Parry: profile 0.6 · reference 0.85
    • Drive Reversal: profile 0.4 · reference 0.22

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.21
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.4 · reference 0.13

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.13
    • Got Punish Countered: profile 0.2 · reference 0.08
  3. Probe defense before committing

    Drive Parry: profile 1.8 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.8 · reference 1.8
    • Perfect Parry: profile 0.6 · reference 0.85
    • Drive Reversal: profile 0.4 · reference 0.22

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 0 of 0 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
0games
Losses
0games
Draws
0games
Games
0games
Win rate (draw = half win)
Not available
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

24 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 24 rows on page 1; 24 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 8
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 9
Character ID
9
Ken0-1
Details for Current saved character ratings, row 10
Character ID
10
Lily0-1
Details for Current saved character ratings, row 11
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 12
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 13
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 14
Character ID
15
Juri0-1
Details for Current saved character ratings, row 15
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 16
Character ID
17
Guile0-1
Details for Current saved character ratings, row 17
Character ID
18
Ed0-1
Details for Current saved character ratings, row 18
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 19
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 20
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 21
Character ID
22
M. Bison0-1
Details for Current saved character ratings, row 22
Character ID
26
Mai0-1
Details for Current saved character ratings, row 23
Character ID
28
Random0-1
Details for Current saved character ratings, row 24
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

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