Rashid
Updated 1 week agoSteamSteamJapanJapanC100%

taro

Let's Do This
Rank 36
MR 1,296#571,168
Last 103–7-35Last 208–12-36
Winrate
51%
36W · 34L · 70 stored
Ranked matches
70
selected mode
Wins
36
Ranked
Losses
34
Ranked
Peak MR
1,330
Rashid

Ranked MR · Rashid

70 local · 0 imported · 70 on chart · 70 battles stored

Latest game

DefeatRanked

Replay not requested
Akuma
taro · Akuma
Akuma
Opponent · Akumaorca

Playstyle reference

Habits vs top — Rashid

Loading Rashid…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Rashid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.11
    • Punish Counters landed: profile 0.3 · reference 0.13
  2. Trace how you lose or gain space

    Corner pressure: profile 9.3 · reference 14.49

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.3 · reference 14.49
    • Time cornered: profile 6.6 · reference 8.96
  3. Give each meter spend a purpose

    SA1: profile 46.6% · reference 27.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 46.6% · reference 27.1%
    • SA2: profile 36.2% · reference 51%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.24
  2. Test the close-range pattern

    Throw techs: profile 0.1 · reference 0.37

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.37
    • Throws: profile 2.1 · reference 2.58
  3. Probe defense before committing

    Drive Parry: profile 0.9 · reference 1.66

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.9 · reference 1.66
    • Perfect Parry: profile 0.2 · reference 0.6

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 70 of 70 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
36games
Losses
34games
Draws
0games
Games
70games
Win rate (draw = half win)
51.43%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

19 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 19 rows on page 1; 19 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu017,121
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
JP0-1
Details for Current saved character ratings, row 3
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 4
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 5
Character ID
9
Ken018,688
Details for Current saved character ratings, row 6
Character ID
10
Rashid1,29672,277
Details for Current saved character ratings, row 7
Character ID
14
Juri0-1
Details for Current saved character ratings, row 8
Character ID
16
Ed0-1
Details for Current saved character ratings, row 9
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 10
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 11
Character ID
21
Akuma1,20594,237
Details for Current saved character ratings, row 12
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 13
Character ID
25
Terry019,000
Details for Current saved character ratings, row 14
Character ID
27
Mai0-1
Details for Current saved character ratings, row 15
Character ID
28
Alex0-1
Details for Current saved character ratings, row 16
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 17
Character ID
32
Yasmine019,731
Details for Current saved character ratings, row 18
Character ID
33
Random0-1
Details for Current saved character ratings, row 19
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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