Terry
Updated 22 hours agoSteamSteamOtherOtherC100%

takoyakiya777

Let's Do This
Rank 36MR 1,561#127,266
Last 107–3+36Last 2010–10+7
Winrate
54%
59W · 50L · 109 stored
Ranked matches
109
selected mode
Wins
59
Ranked
Losses
50
Ranked
Peak MR
1,599
Terry

Ranked MR · Terry

109 local · 118 imported · 227 on chart · 129 battles stored

Latest game

VictoryRanked

Replay not requested
Terry
takoyakiya777 · Terry
A.K.I.
Opponent · A.K.I.かぼちゃ子爵

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
takoyakiya777’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
Habittakoyakiya777LegendsDifference LessLegendsMore
SA113.7%33.6%-19.9%
Drive Arts4.0%16.3%-12.3%
SA233.3%24.5%+8.8%
SA341.2%32.8%+8.4%
Drive Rush (cancel)39.2%33.4%+5.8%
Drive Guard19.1%14.3%+4.8%
CA11.8%9.0%+2.8%
Drive Rush (parry)10.7%8.2%+2.4%
Corner pressure10.4012.45-2.05
Time cornered8.809.65-0.85
Drive Impact gauge0.8%1.6%-0.8%
Drive Parry2.601.89+0.71
Throw techs0.100.43-0.33
Perfect Parry0.500.80-0.30
Got thrown2.402.21+0.19
Drive Reversal0.000.17-0.17
Drive Impact0.100.21-0.11
Throws2.402.49-0.09
Stuns landed0.000.07-0.07
Throw parries0.200.26-0.06
Got stunned0.000.05-0.05
Punish Counters landed0.100.12-0.02
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.13
    • Got Punish Countered: profile 0.1 · reference 0.09
  2. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.23

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.23
    • Drive Parry: profile 2.7 · reference 1.84
  3. Trace how you lose or gain space

    Corner pressure: profile 12.7 · reference 12.01

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 12.7 · reference 12.01
    • Time cornered: profile 7.5 · reference 9.55

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.22
    • Drive Impact gauge: profile 1% · reference 1.6%
  2. Probe defense before committing

    Drive Parry: profile 2.7 · reference 1.84

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.7 · reference 1.84
    • Perfect Parry: profile 0.5 · reference 0.73
  3. Test the close-range pattern

    Throws: profile 3 · reference 2.48

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3 · reference 2.48
    • Got thrown: profile 1.9 · reference 2.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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