Ingrid
Updated 1 week agoSteamSteamIndiaIndiaC100%

sumaug

LEGENDUS 2024 Korakuen
Rank 36MR 1,581#101,845
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR
1,581
Ingrid

Ranked MR · Ingrid

0 local · 0 imported · 0 on chart · 19 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatCustom Room

Replay not requested
Guile
sumaug · Guile
Luke
Opponent · Lukeふぉくしぃ

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 14, 2026, 7:22 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
sumaug’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2201 · KR_Wrestlingman 2179 · Nth Oniki 2165 · プルプルなぷる 2156 · ふみじま あきお(63) 2155 · +25 others

Largest absolute differences first23 habits
HabitsumaugLegendsDifference LessLegendsMore
SA271.7%52.1%+19.6%
SA34.3%15.9%-11.5%
Drive Arts17.2%27.3%-10.1%
SA120.7%26.9%-6.2%
Drive Rush (parry)12.0%7.4%+4.6%
Drive Rush (cancel)27.8%25.1%+2.7%
Time cornered8.3010.40-2.10
Drive Guard14.2%12.3%+1.9%
CA3.3%5.1%-1.8%
Corner pressure12.9011.52+1.38
Drive Impact gauge3.2%2.0%+1.2%
Throws3.302.26+1.04
Drive Parry0.501.54-1.04
Perfect Parry0.100.50-0.40
Drive Reversal0.500.31+0.19
Got thrown2.002.18-0.18
Throw parries0.400.29+0.11
Got Punish Countered0.000.09-0.09
Throw techs0.400.36+0.04
Drive Impact0.200.24-0.04
Got stunned0.100.07+0.03
Punish Counters landed0.100.13-0.03
Stuns landed0.100.12-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Give each meter spend a purpose

    SA2: profile 71.7% · reference 57%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 71.7% · reference 57%
    • SA3: profile 4.3% · reference 15%
    • SA1: profile 20.7% · reference 23.4%
  3. Review close-range choices

    Throws: profile 3.3 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.3 · reference 2.31
    • Got thrown: profile 2 · reference 2.13
    • Throw techs: profile 0.4 · reference 0.41

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 54 wins in 79 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 54 wins in 79 games
    • vs Yasmine: 13 wins in 43 games
    • vs Jamie: 16 wins in 37 games
  2. Probe defense before committing

    Drive Reversal: profile 0.5 · reference 0.3

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.3
    • Drive Parry: profile 0.5 · reference 1.51
    • Perfect Parry: profile 0.1 · reference 0.5
  3. Build pressure without overextending

    Corner pressure: profile 12.9 · reference 11.85

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 12.9 · reference 11.85
    • Time cornered: profile 8.3 · reference 10.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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