DJ
Updated 6 days agoSteamJapanC100%

sonar

The World Warrior

None

R36
MR 1,515#200,141
Last 105–3+16Last 205–3+16
Winrate
63%
5W · 3L · 8 stored
Ranked matches
8
selected mode
Wins
5
Ranked
Losses
3
Ranked
Peak MR
1,528
Dee Jay

Ranked MR · Dee Jay

8 local · 0 imported · 8 on chart · 43 battles stored

Latest game

DefeatCustom Room

Replay not requested
DJsonar · Dee Jay
EOpponent · Edsaka

Playstyle reference

Habits vs top 30 Dee Jay

Benchmark refreshed Sep 15, 2026, 7:28 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

DJ
sonar’s Dee Jay benchmark

Compared with the average habits of the top 30 sampled Dee Jay players.

Naza 2250 · GTW-XiaoXu 2233 · @Sycom|zabutonn 2210 · tomorock21 2187 · Asuka 2177 · +25 others

Largest absolute differences first23 habits
HabitsonarLegendsDifference LessLegendsMore
SA113.6%33.3%-19.8%
Drive Rush (cancel)6.9%22.8%-15.8%
SA239.0%23.8%+15.2%
Drive Guard21.5%14.9%+6.6%
SA337.3%33.0%+4.3%
Drive Arts29.0%25.1%+3.9%
Drive Rush (parry)11.9%9.1%+2.8%
Drive Impact gauge3.4%1.5%+1.9%
Drive Parry3.301.67+1.63
Corner pressure11.2012.34-1.14
Throws3.602.52+1.08
Got thrown3.102.22+0.88
Time cornered10.209.45+0.75
CA10.2%9.9%+0.2%
Throw techs0.700.46+0.24
Drive Impact0.400.20+0.20
Punish Counters landed0.300.12+0.18
Drive Reversal0.100.18-0.08
Throw parries0.200.27-0.07
Stuns landed0.000.07-0.07
Got stunned0.100.04+0.06
Perfect Parry0.500.55-0.05
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.22
    • Drive Impact gauge: profile 3.4% · reference 1.8%
  2. Review close-range choices

    Got thrown: profile 3.1 · reference 2.12

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 3.1 · reference 2.12
    • Throws: profile 3.6 · reference 2.49
  3. Trace how you lose or gain space

    Time cornered: profile 10.2 · reference 8.3

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 10.2 · reference 8.3
    • Corner pressure: profile 11.2 · reference 12.84

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 3.1 · reference 2.12

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 3.1 · reference 2.12
    • Throw techs: profile 0.7 · reference 0.44
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.22
    • Drive Impact gauge: profile 3.4% · reference 1.8%
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.12
    • Punish Counters landed: profile 0.3 · reference 0.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 43 of 43 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
17games
Losses
26games
Draws
0games
Games
43games
Win rate (draw = half win)
39.53%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

11 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 11 rows on page 1; 11 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Dee Jay1,515242,392
Details for Current saved character ratings, row 4
Character ID
11
Lily0-1
Details for Current saved character ratings, row 5
Character ID
12
Blanka0-1
Details for Current saved character ratings, row 6
Character ID
15
Marisa0-1
Details for Current saved character ratings, row 7
Character ID
17
Akuma0-1
Details for Current saved character ratings, row 8
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 9
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 10
Character ID
26
Mai0-1
Details for Current saved character ratings, row 11
Character ID
28
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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