Akuma
Updated 2 weeks agoCrossPlatformCrossPlatformJapanJapanC100%

soma

Let's Do This
Rank 36
MR 1,274#570,669
Last 106–4Last 2011–9
Winrate
54%
21W · 18L · 39 stored
Ranked matches
39
selected mode
Wins
21
Ranked
Losses
18
Ranked
Peak MR
1,274
Akuma

Ranked MR · Akuma

0 local · 0 imported · 0 on chart · 39 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatRanked

Replay not requested
JP
soma · JP
Ryu
Opponent · RyuRodger

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
soma’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitsomaLegendsDifference LessLegendsMore
SA161.1%28.6%+32.5%
SA21.4%22.8%-21.4%
SA322.2%38.7%-16.4%
Drive Impact gauge13.8%1.5%+12.3%
Drive Rush (cancel)21.6%32.7%-11.1%
CA15.3%9.9%+5.4%
Time cornered5.408.55-3.15
Corner pressure8.4011.47-3.07
Drive Rush (parry)5.4%7.4%-2.0%
Drive Impact1.500.20+1.30
Throws4.002.74+1.26
Got thrown3.002.09+0.91
Punish Counters landed0.900.13+0.77
Drive Parry2.401.65+0.75
Drive Arts20.0%19.2%+0.7%
Got Punish Countered0.700.09+0.61
Perfect Parry0.200.77-0.57
Drive Guard13.7%13.1%+0.6%
Drive Reversal0.000.20-0.20
Stuns landed0.100.03+0.07
Throw parries0.200.27-0.07
Got stunned0.100.04+0.06
Throw techs0.500.45+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.7 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.7 · reference 0.08
    • Punish Counters landed: profile 0.9 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 1.5 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 1.5 · reference 0.21
    • Drive Impact gauge: profile 13.8% · reference 1.6%
  3. Review defensive decisions

    Drive Parry: profile 2.4 · reference 1.8

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 1.8
    • Perfect Parry: profile 0.2 · reference 0.85
    • Drive Reversal: profile 0 · reference 0.22

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Marisa: 5 wins in 12 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Marisa: 5 wins in 12 games
    • vs Yasmine: 27 wins in 105 games
    • vs Ryu: 24 wins in 49 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 39 of 39 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
21games
Losses
18games
Draws
0games
Games
39games
Win rate (draw = half win)
53.85%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

19 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 19 rows on page 1; 19 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon06,880
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 7
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 8
Character ID
9
Ken0-1
Details for Current saved character ratings, row 9
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 10
Character ID
11
Juri0-1
Details for Current saved character ratings, row 11
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 12
Character ID
17
Guile0-1
Details for Current saved character ratings, row 13
Character ID
18
E. Honda0-1
Details for Current saved character ratings, row 14
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 15
Character ID
21
Akuma1,27427,083
Details for Current saved character ratings, row 16
Character ID
22
Mai020,376
Details for Current saved character ratings, row 17
Character ID
28
Ingrid016,475
Details for Current saved character ratings, row 18
Character ID
32
Yasmine017,502
Details for Current saved character ratings, row 19
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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