SteamOtherCClassic

siest@

Team CR

{{message1}} Fanatic · Ingrid

R36
MR 1,301#559,346
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR
1,301
M. Bison

Ranked MR · M. Bison

0 local · 0 imported · 0 on chart · 0 battles stored

Not enough ranked MR points in this range yet.

No stored matches yet.

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

siest@’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
Habitsiest@LegendsDifference LessLegendsMore
SA319.5%35.2%-15.7%
SA144.2%33.7%+10.5%
Drive Impact gauge8.3%1.5%+6.8%
CA16.9%10.2%+6.7%
Drive Rush (cancel)23.8%30.0%-6.2%
Drive Guard7.8%13.4%-5.5%
Drive Rush (parry)4.0%7.2%-3.2%
Corner pressure9.0011.91-2.91
SA219.5%21.0%-1.5%
Drive Reversal1.700.33+1.37
Drive Arts17.6%18.7%-1.1%
Time cornered10.809.85+0.95
Drive Impact0.800.19+0.61
Drive Parry1.201.75-0.55
Perfect Parry0.300.74-0.44
Got Punish Countered0.400.09+0.31
Punish Counters landed0.300.11+0.19
Stuns landed0.200.07+0.13
Got thrown2.702.59+0.11
Throws2.502.42+0.08
Throw techs0.500.57-0.07
Throw parries0.200.26-0.06
Got stunned0.100.04+0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.07
  2. Review defensive decisions

    Drive Reversal: profile 1.7 · reference 0.3

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1.7 · reference 0.3
    • Drive Parry: profile 1.2 · reference 1.76
  3. Give each meter spend a purpose

    SA1: profile 44.2% · reference 30.3%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 44.2% · reference 30.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.8 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.18
  2. Probe defense before committing

    Drive Reversal: profile 1.7 · reference 0.3

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1.7 · reference 0.3
  3. Test the close-range pattern

    Throw techs: profile 0.5 · reference 0.47

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.5 · reference 0.47
    • Throws: profile 2.5 · reference 2.55

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 0 of 0 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
0games
Losses
0games
Draws
0games
Games
0games
Win rate (draw = half win)
Not available
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

13 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 13 rows on page 1; 13 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 6
Character ID
6
E. Honda0-1
Details for Current saved character ratings, row 7
Character ID
20
Akuma0-1
Details for Current saved character ratings, row 8
Character ID
22
M. Bison1,30158,160
Details for Current saved character ratings, row 9
Character ID
26
Mai0-1
Details for Current saved character ratings, row 10
Character ID
28
Alex019,452
Details for Current saved character ratings, row 11
Character ID
31
Ingrid023,873
Details for Current saved character ratings, row 12
Character ID
32
Yasmine0-1
Details for Current saved character ratings, row 13
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: Not available.

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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