Latest game
GUsiderbroke

Ranked MR
37 local · 0 imported · 37 on chart · 73 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Guile
Benchmark refreshed Sep 16, 2026, 4:28 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | siderbroke | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 11.6% | 29.5% | -17.9% | |
| Corner pressure | 4.80 | 9.04 | -4.24 | |
| Drive Rush (parry) | 12.8% | 9.0% | +3.8% | |
| CA | 3.0% | 6.2% | -3.2% | |
| SA2 | 29.9% | 26.7% | +3.2% | |
| Drive Guard | 18.3% | 15.5% | +2.8% | |
| SA1 | 47.8% | 45.3% | +2.4% | |
| SA3 | 19.4% | 21.8% | -2.4% | |
| Time cornered | 9.10 | 10.55 | -1.45 | |
| Drive Parry | 1.30 | 2.12 | -0.82 | |
| Drive Impact gauge | 2.5% | 1.8% | +0.7% | |
| Throws | 1.20 | 1.83 | -0.63 | |
| Perfect Parry | 0.20 | 0.74 | -0.54 | |
| Got thrown | 2.30 | 2.07 | +0.23 | |
| Drive Reversal | 0.30 | 0.16 | +0.14 | |
| Drive Arts | 17.8% | 17.7% | +0.1% | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Got Punish Countered | 0.20 | 0.13 | +0.07 | |
| Stuns landed | 0.00 | 0.06 | -0.06 | |
| Throw techs | 0.40 | 0.45 | -0.05 | |
| Drive Impact | 0.30 | 0.25 | +0.05 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Punish Counters landed | 0.20 | 0.16 | +0.04 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Local matchups
From stored matches · Community W/R from Capcom’s monthly matchup data (mirrors and new characters may be missing)
| Record | |||||
|---|---|---|---|---|---|
| CClassic | 1W · 14L | 6.7% | 58.5% | 15 | |
| CClassic | 5W · 10L | 33.3% | 0.0% | 15 | |
| CClassic | 3W · 5L | 37.5% | 60.2% | 8 | |
| CClassic | 5W · 1L | 83.3% | 51.1% | 6 | |
| CClassic | 3W · 1L | 75.0% | 59.0% | 4 | |
| CClassic | 2W · 1L | 66.7% | 40.9% | 3 | |
| CClassic | 1W · 2L | 33.3% | 61.3% | 3 | |
| CClassic | 1W · 2L | 33.3% | 50.0% | 3 | |
| CClassic | 2W · 1L | 66.7% | 43.8% | 3 | |
| CClassic | 1W · 2L | 33.3% | 66.7% | 3 | |
| CClassic | 2W · 0L | 100.0% | 50.0% | 2 | |
? Random | MModern | 0W · 2L | 0.0% | — | 2 |
| CClassic | 0W · 2L | 0.0% | 47.1% | 2 | |
| CClassic | 0W · 2L | 0.0% | 37.3% | 2 | |
| MModern | 0W · 2L | 0.0% | 57.9% | 2 |
Public statistics and datasets
Public CFN identity, current character ratings, official mode totals and results in the stored match sample for this Street Fighter 6 player.
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.
Last saved update: 2026-09-07T05:15:16.167Z. Sample: 73 of 73 stored matches.
| Winsgames | Lossesgames | Drawsgames | Gamesgames | Win rate (draw = half win)percent |
|---|---|---|---|---|
| 26 | 47 | 0 | 73 | 35.61643835616438 |
| Character IDidentifier | Charactertext | Master RatingMR points | League PointsLP points |
|---|---|---|---|
| 1 | Ryu | 0 | -1 |
| 5 | Manon | 0 | -1 |
| 10 | Ken | 0 | -1 |
| 18 | Guile | 1431 | 83326 |
| 20 | E. Honda | 0 | -1 |
| 22 | Akuma | 0 | -1 |
| 28 | Mai | 0 | -1 |
| 29 | Elena | 0 | -1 |

