A
Updated 4 days agoSteamJapanC100%

shimo

Fruit-Selling Demon

{{message1}}-Type · Morning

R36
MR 1,557#134,543
Last 103–7-32Last 207–13-45
Winrate
51%
38W · 37L · 75 stored
Ranked matches
75
selected mode
Wins
38
Ranked
Losses
37
Ranked
Peak MR
1,611
Akuma

Ranked MR · Akuma

71 local · 159 imported · 203 on chart · 75 battles stored

Latest game

DefeatRanked

Replay not requested
Ashimo · Akuma
MBOpponent · M. Bisonユトラン7829

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A
shimo’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitshimoLegendsDifference LessLegendsMore
SA351.9%38.7%+13.3%
SA211.5%22.8%-11.2%
SA121.2%28.6%-7.5%
CA15.4%9.9%+5.5%
Drive Rush (cancel)37.9%32.7%+5.2%
Drive Arts14.5%19.2%-4.7%
Corner pressure10.4011.47-1.07
Drive Impact gauge0.6%1.5%-0.9%
Throws2.302.74-0.44
Drive Parry1.301.65-0.35
Perfect Parry0.500.77-0.27
Throw techs0.200.45-0.25
Got thrown1.902.09-0.19
Throw parries0.100.27-0.17
Time cornered8.408.55-0.15
Drive Rush (parry)7.6%7.4%+0.1%
Drive Guard13.3%13.1%+0.1%
Drive Impact0.100.20-0.10
Got Punish Countered0.000.09-0.09
Got stunned0.100.04+0.06
Stuns landed0.000.03-0.03
Punish Counters landed0.100.13-0.03
Drive Reversal0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.09
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Review close-range choices

    Throw techs: profile 0.2 · reference 0.45

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.45
    • Got thrown: profile 2.1 · reference 2.09
    • Throws: profile 2.5 · reference 2.74
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.2
    • Drive Impact gauge: profile 0.8% · reference 1.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.09
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Test the close-range pattern

    Throw techs: profile 0.2 · reference 0.45

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.45
    • Got thrown: profile 2.1 · reference 2.09
    • Throws: profile 2.5 · reference 2.74
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.2
    • Drive Impact gauge: profile 0.8% · reference 1.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 75 of 75 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
38games
Losses
37games
Draws
0games
Games
75games
Win rate (draw = half win)
50.67%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

22 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 22 rows on page 1; 22 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke0-1
Details for Current saved character ratings, row 1
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 2
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
JP0-1
Details for Current saved character ratings, row 5
Character ID
7
Dee Jay0-1
Details for Current saved character ratings, row 6
Character ID
11
A.K.I.0-1
Details for Current saved character ratings, row 7
Character ID
13
Blanka0-1
Details for Current saved character ratings, row 8
Character ID
15
Marisa0-1
Details for Current saved character ratings, row 9
Character ID
17
Guile0-1
Details for Current saved character ratings, row 10
Character ID
18
Ed0-1
Details for Current saved character ratings, row 11
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 12
Character ID
20
Jamie1,430140,437
Details for Current saved character ratings, row 13
Character ID
21
Akuma1,557213,936
Details for Current saved character ratings, row 14
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 15
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 16
Character ID
26
Mai0-1
Details for Current saved character ratings, row 17
Character ID
28
Elena0-1
Details for Current saved character ratings, row 18
Character ID
29
C. Viper023,830
Details for Current saved character ratings, row 19
Character ID
30
Alex0-1
Details for Current saved character ratings, row 20
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 21
Character ID
32
Random0-1
Details for Current saved character ratings, row 22
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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