Terry
Updated 1 day agoSteamSteamJapanJapanC100%

seki

Don't Ruffle My Feathers
Rank 36MR 1,715#23,175
Last 102–8-46Last 207–13-44
Winrate
52%
109W · 101L · 210 stored
Ranked matches
210
selected mode
Wins
109
Ranked
Losses
101
Ranked
Peak MR
1,758
Terry

Ranked MR · Terry

210 local · 0 imported · 210 on chart · 210 battles stored

Latest game

DefeatRanked

Replay not requested
Akuma
seki · Akuma
Ed
Opponent · EdNaOH

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
seki’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitsekiLegendsDifference LessLegendsMore
SA123.8%33.6%-9.8%
SA231.0%24.5%+6.4%
Drive Arts12.0%16.3%-4.3%
Drive Rush (cancel)30.0%33.4%-3.5%
CA11.9%9.0%+2.9%
Drive Guard17.2%14.3%+2.9%
Time cornered7.509.65-2.15
Drive Impact gauge2.8%1.6%+1.1%
Throws3.202.49+0.71
Drive Parry2.601.89+0.71
Got thrown2.902.21+0.69
SA333.3%32.8%+0.5%
Drive Rush (parry)8.6%8.2%+0.3%
Corner pressure12.2012.45-0.25
Drive Impact0.400.21+0.19
Punish Counters landed0.300.12+0.18
Drive Reversal0.100.17-0.07
Throw parries0.200.26-0.06
Got stunned0.000.05-0.05
Throw techs0.400.43-0.03
Stuns landed0.100.07+0.03
Got Punish Countered0.100.09+0.01
Perfect Parry0.800.80+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Review close-range choices

    Throw techs: profile 0.5 · reference 0.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.5 · reference 0.37
    • Throws: profile 2.8 · reference 2.48
  3. Give each meter spend a purpose

    SA3: profile 45% · reference 29.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 45% · reference 29.9%
    • CA: profile 13.3% · reference 8.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Probe defense before committing

    Drive Parry: profile 1.8 · reference 1.84

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.8 · reference 1.84
    • Perfect Parry: profile 0.7 · reference 0.73
  3. Adapt to the visible gauge

    SA3: profile 45% · reference 29.9%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA3: profile 45% · reference 29.9%
    • CA: profile 13.3% · reference 8.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage