Terry
Updated 5 days agoSteamSteamJapanJapanC100%

seki

Don't Ruffle My Feathers
Rank 41
MR 1,715#23,175
Last 107–3+26Last 2012–8+20
Winrate
53%
121W · 109L · 230 stored
Ranked matches
230
selected mode
Wins
121
Ranked
Losses
109
Ranked
Peak MR
1,758
Terry

Ranked MR · Terry

227 local · 0 imported · 227 on chart · 230 battles stored

Latest game

VictoryRanked

Replay not requested
Akuma
seki · Akuma
Yasmine
Opponent · YasminePizzaNeapolitan

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
seki’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitsekiLegendsDifference LessLegendsMore
SA123.8%33.6%-9.8%
SA231.0%24.5%+6.4%
Drive Arts12.0%16.3%-4.3%
Drive Rush (cancel)30.0%33.4%-3.5%
CA11.9%9.0%+2.9%
Drive Guard17.2%14.3%+2.9%
Time cornered7.509.65-2.15
Drive Impact gauge2.8%1.6%+1.1%
Throws3.202.49+0.71
Drive Parry2.601.89+0.71
Got thrown2.902.21+0.69
SA333.3%32.8%+0.5%
Drive Rush (parry)8.6%8.2%+0.3%
Corner pressure12.2012.45-0.25
Drive Impact0.400.21+0.19
Punish Counters landed0.300.12+0.18
Drive Reversal0.100.17-0.07
Throw parries0.200.26-0.06
Got stunned0.000.05-0.05
Throw techs0.400.43-0.03
Stuns landed0.100.07+0.03
Got Punish Countered0.100.09+0.01
Perfect Parry0.800.80+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Review close-range choices

    Throw techs: profile 0.5 · reference 0.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.5 · reference 0.37
    • Throws: profile 2.8 · reference 2.48
  3. Give each meter spend a purpose

    SA3: profile 45% · reference 29.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 45% · reference 29.9%
    • CA: profile 13.3% · reference 8.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Probe defense before committing

    Drive Parry: profile 1.8 · reference 1.84

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.8 · reference 1.84
    • Perfect Parry: profile 0.7 · reference 0.73
  3. Adapt to the visible gauge

    SA3: profile 45% · reference 29.9%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA3: profile 45% · reference 29.9%
    • CA: profile 13.3% · reference 8.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 230 of 230 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
121games
Losses
109games
Draws
0games
Games
230games
Win rate (draw = half win)
52.61%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

26 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 26 rows on page 1; 26 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,51077,571
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li09,073
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Cammy1,49732,288
Details for Current saved character ratings, row 7
Character ID
9
Ken0-1
Details for Current saved character ratings, row 8
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 9
Character ID
11
Lily0-1
Details for Current saved character ratings, row 10
Character ID
12
Rashid1,525266,500
Details for Current saved character ratings, row 11
Character ID
14
Blanka07,454
Details for Current saved character ratings, row 12
Character ID
15
Juri0-1
Details for Current saved character ratings, row 13
Character ID
16
Guile0-1
Details for Current saved character ratings, row 14
Character ID
18
Ed1,50285,226
Details for Current saved character ratings, row 15
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 16
Character ID
20
Jamie1,509205,480
Details for Current saved character ratings, row 17
Character ID
21
Akuma1,598182,810
Details for Current saved character ratings, row 18
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 19
Character ID
25
M. Bison1,48846,383
Details for Current saved character ratings, row 20
Character ID
26
Terry1,715407,404
Details for Current saved character ratings, row 21
Character ID
27
Mai1,51697,270
Details for Current saved character ratings, row 22
Character ID
28
Elena0-1
Details for Current saved character ratings, row 23
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 24
Character ID
30
Alex0-1
Details for Current saved character ratings, row 25
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 26
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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