Updated 2 days agoSteamJapanC96%

seda

Captivating Devil

Good Luck, Have Fun

R30
LP 18,171
Last 107–3Last 2014–6
Winrate
43%
46W · 61L · 107 stored
Ranked matches
107
selected mode
Wins
46
Ranked
Losses
61
Ranked
Peak LP
18,417
Juri

Ranked LP · Juri

League points over time for this character

Latest game

VictoryRanked

Replay not requested
seda · Juri
Opponent · KenZet-Zetto

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

seda’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
HabitsedaLegendsDifference LessLegendsMore
SA367.3%34.9%+32.4%
SA18.2%38.3%-30.2%
Drive Rush (cancel)16.4%32.9%-16.5%
Drive Impact gauge14.0%2.0%+12.1%
SA26.1%16.9%-10.8%
CA18.4%9.8%+8.6%
Corner pressure7.7012.56-4.86
Drive Guard9.1%13.4%-4.3%
Time cornered6.108.68-2.58
Drive Arts21.1%18.9%+2.2%
Drive Parry0.302.03-1.73
Throws1.502.72-1.22
Drive Impact1.000.26+0.74
Drive Rush (parry)6.3%7.0%-0.7%
Perfect Parry0.100.75-0.65
Punish Counters landed0.700.12+0.58
Got Punish Countered0.500.10+0.40
Got thrown2.402.13+0.27
Throw techs0.200.41-0.21
Drive Reversal0.400.20+0.20
Throw parries0.100.28-0.18
Got stunned0.000.06-0.06
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.8 · reference 0.24

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.24
    • Drive Impact gauge: profile 9.4% · reference 1.8%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.11
    • Got Punish Countered: profile 0.2 · reference 0.08
  3. Review defensive decisions

    Drive Parry: profile 0.3 · reference 2.01

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.3 · reference 2.01
    • Perfect Parry: profile 0 · reference 0.64
    • Drive Reversal: profile 0 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.8 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.24
    • Drive Impact gauge: profile 9.4% · reference 1.8%
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.5 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.11
    • Got Punish Countered: profile 0.2 · reference 0.08
  3. Probe defense before committing

    Drive Parry: profile 0.3 · reference 2.01

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.3 · reference 2.01
    • Perfect Parry: profile 0 · reference 0.64
    • Drive Reversal: profile 0 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 153 of 153 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
64games
Losses
89games
Draws
0games
Games
153games
Win rate (draw = half win)
41.83%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

4 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 4 rows on page 1; 4 rows total.
CharacterMRMR pointsLPLP pointsDetails
Kimberly0-1
Details for Current saved character ratings, row 1
Character ID
3
A.K.I.0-1
Details for Current saved character ratings, row 2
Character ID
13
Juri018,171
Details for Current saved character ratings, row 3
Character ID
16
C. Viper0-1
Details for Current saved character ratings, row 4
Character ID
30
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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