Jamie
Updated 4 days agoSteamSteamJapanJapanC100%

sakamaru

Sea Dweller
Rank 36MR 1,676#36,856
Last 105–5+3Last 2011–9+19
Winrate
56%
102W · 79L · 181 stored
Ranked matches
181
selected mode
Wins
102
Ranked
Losses
79
Ranked
Peak MR
1,698
Jamie

Ranked MR · Jamie

181 local · 0 imported · 181 on chart · 181 battles stored

Latest game

VictoryRanked

Replay not requested
Jamie
sakamaru · Jamie
Ed
Opponent · EdNaOH

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
sakamaru’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
HabitsakamaruLegendsDifference LessLegendsMore
SA368.1%39.7%+28.4%
SA22.9%21.4%-18.5%
SA123.2%29.0%-5.9%
CA5.8%9.8%-4.1%
Corner pressure12.1014.89-2.79
Time cornered10.008.56+1.44
Drive Rush (cancel)32.6%33.8%-1.2%
Drive Impact gauge0.4%1.4%-0.9%
Drive Guard10.2%11.0%-0.8%
Got thrown2.602.15+0.45
Drive Parry1.401.78-0.38
Drive Rush (parry)6.1%5.7%+0.4%
Drive Arts22.9%23.2%-0.3%
Drive Reversal0.000.26-0.26
Throw techs0.600.40+0.20
Drive Impact0.100.21-0.11
Stuns landed0.000.08-0.08
Perfect Parry0.600.67-0.07
Got Punish Countered0.100.06+0.04
Got stunned0.100.06+0.04
Punish Counters landed0.100.07+0.03
Throws2.402.40+0.00
Throw parries0.200.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.2
    • Drive Impact gauge: profile 0.5% · reference 1.5%
  3. Trace how you lose or gain space

    Corner pressure: profile 12.3 · reference 14.71

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 12.3 · reference 14.71
    • Time cornered: profile 8.7 · reference 7.67

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.08
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.2
    • Drive Impact gauge: profile 0.5% · reference 1.5%
  3. Build pressure without overextending

    Corner pressure: profile 12.3 · reference 14.71

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 12.3 · reference 14.71
    • Time cornered: profile 8.7 · reference 7.67

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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