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JAsakamaru
Ranked MR · Jamie
181 local · 0 imported · 181 on chart · 181 battles stored
Playstyle reference
Habits vs top 30 Jamie
Benchmark refreshed Sep 13, 2026, 4:16 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | sakamaru | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 68.1% | 39.7% | +28.4% | |
| SA2 | 2.9% | 21.4% | -18.5% | |
| SA1 | 23.2% | 29.0% | -5.9% | |
| CA | 5.8% | 9.8% | -4.1% | |
| Corner pressure | 12.10 | 14.89 | -2.79 | |
| Time cornered | 10.00 | 8.56 | +1.44 | |
| Drive Rush (cancel) | 32.6% | 33.8% | -1.2% | |
| Drive Impact gauge | 0.4% | 1.4% | -0.9% | |
| Drive Guard | 10.2% | 11.0% | -0.8% | |
| Got thrown | 2.60 | 2.15 | +0.45 | |
| Drive Parry | 1.40 | 1.78 | -0.38 | |
| Drive Rush (parry) | 6.1% | 5.7% | +0.4% | |
| Drive Arts | 22.9% | 23.2% | -0.3% | |
| Drive Reversal | 0.00 | 0.26 | -0.26 | |
| Throw techs | 0.60 | 0.40 | +0.20 | |
| Drive Impact | 0.10 | 0.21 | -0.11 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Perfect Parry | 0.60 | 0.67 | -0.07 | |
| Got Punish Countered | 0.10 | 0.06 | +0.04 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Punish Counters landed | 0.10 | 0.07 | +0.03 | |
| Throws | 2.40 | 2.40 | +0.00 | |
| Throw parries | 0.20 | 0.20 | 0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Jamie · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0 · reference 0.08
Make Drive Impact a deliberate choice
Drive Impact: profile 0.1 · reference 0.2
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.2
- Drive Impact gauge: profile 0.5% · reference 1.5%
Trace how you lose or gain space
Corner pressure: profile 12.3 · reference 14.71
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 12.3 · reference 14.71
- Time cornered: profile 8.7 · reference 7.67
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0 · reference 0.08
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0 · reference 0.08
Test the Drive Impact tendency
Drive Impact: profile 0.1 · reference 0.2
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.2
- Drive Impact gauge: profile 0.5% · reference 1.5%
Build pressure without overextending
Corner pressure: profile 12.3 · reference 14.71
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 12.3 · reference 14.71
- Time cornered: profile 8.7 · reference 7.67
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

