Jamie
CrossPlatformCrossPlatformJapanJapanClub · childplayerC100%

ryuichilily

Takin' Down Mad Gear!
Rank 36MR 1,794#11,560
Last 103–7-32Last 203–7-32
Winrate
30%
3W · 7L · 10 stored
Ranked matches
10
selected mode
Wins
3
Ranked
Losses
7
Ranked
Peak MR
1,794
Jamie

Ranked MR · Jamie

10 local · 0 imported · 10 on chart · 131 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatBattle Hub

Replay not requested
Jamie
ryuichilily · Jamie
JP
Opponent · JP雨葛兰 哈斯

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
ryuichilily’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
HabitryuichililyLegendsDifference LessLegendsMore
Drive Rush (cancel)18.3%33.8%-15.5%
SA354.4%39.7%+14.7%
SA210.0%21.4%-11.4%
Drive Arts31.8%23.2%+8.5%
SA123.3%29.0%-5.7%
Drive Guard16.5%11.0%+5.5%
Drive Rush (parry)10.9%5.7%+5.1%
Time cornered5.608.56-2.96
CA12.2%9.8%+2.4%
Drive Impact gauge3.5%1.4%+2.1%
Corner pressure16.1014.89+1.21
Perfect Parry0.400.67-0.27
Drive Parry2.001.78+0.22
Throws2.602.40+0.20
Throw techs0.200.40-0.20
Throw parries0.300.20+0.10
Drive Impact0.300.21+0.09
Drive Reversal0.200.26-0.06
Got thrown2.102.15-0.05
Got Punish Countered0.100.06+0.04
Got stunned0.100.06+0.04
Punish Counters landed0.100.07+0.03
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
    • Drive Impact gauge: profile 3.5% · reference 1.5%
  2. Review close-range choices

    Throw techs: profile 0.2 · reference 0.42

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.42
    • Got thrown: profile 2.1 · reference 1.97
    • Throws: profile 2.6 · reference 2.38
  3. Trace how you lose or gain space

    Corner pressure: profile 16.1 · reference 14.71

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 16.1 · reference 14.71
    • Time cornered: profile 5.6 · reference 7.67

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
    • Drive Impact gauge: profile 3.5% · reference 1.5%
  2. Test the close-range pattern

    Throw techs: profile 0.2 · reference 0.42

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.42
    • Got thrown: profile 2.1 · reference 1.97
    • Throws: profile 2.6 · reference 2.38
  3. Build pressure without overextending

    Corner pressure: profile 16.1 · reference 14.71

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 16.1 · reference 14.71
    • Time cornered: profile 5.6 · reference 7.67

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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