Marisa
Updated 2 weeks agoSteamSteamJapanJapanC53%

rupusuce

Throw Fists On Screen, Not Off!
Rank 36
MR 1,432#453,067
Last 101–2+2Last 201–2+2
Winrate
33%
1W · 2L · 3 stored
Ranked matches
3
selected mode
Wins
1
Ranked
Losses
2
Ranked
Peak MR
1,471
Marisa

Ranked MR · Marisa

3 local · 0 imported · 3 on chart · 103 battles stored

Latest game

DefeatRanked

Replay not requested
Marisa
rupusuce · Marisa
Yasmine
Opponent · Yasmine空巢tong

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 16, 2026, 1:28 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
rupusuce’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2257 · karura 2236 · jjnj 2164 · zeno 2163 · 紺外郎/Kon_Uiro 2158 · +25 others

Largest absolute differences first23 habits
HabitrupusuceLegendsDifference LessLegendsMore
SA129.2%38.1%-8.9%
CA15.7%9.6%+6.1%
Time cornered4.008.63-4.63
Drive Rush (cancel)23.8%27.7%-3.9%
SA221.3%17.8%+3.6%
Drive Arts22.6%19.6%+2.9%
Drive Guard16.5%15.1%+1.3%
Corner pressure8.809.73-0.93
Drive Impact gauge3.0%2.0%+0.9%
SA333.7%34.5%-0.8%
Drive Parry2.001.50+0.50
Throw techs0.100.55-0.45
Drive Rush (parry)10.1%9.6%+0.4%
Got thrown1.902.31-0.41
Perfect Parry0.300.55-0.25
Drive Reversal0.100.32-0.22
Throws1.802.01-0.21
Drive Impact0.400.21+0.19
Throw parries0.100.25-0.15
Punish Counters landed0.200.12+0.08
Got stunned0.000.04-0.04
Got Punish Countered0.100.12-0.02
Stuns landed0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.2
    • Drive Impact gauge: profile 3% · reference 1.9%
  2. Review close-range choices

    Throw techs: profile 0.1 · reference 0.52

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.52
    • Throws: profile 1.8 · reference 2.13
  3. Trace how you lose or gain space

    Corner pressure: profile 8.8 · reference 10.2

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.8 · reference 10.2
    • Time cornered: profile 4 · reference 8.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ed: 35 wins in 73 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ed: 35 wins in 73 games
    • vs Ryu: 53 wins in 64 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.2
    • Drive Impact gauge: profile 3% · reference 1.9%
  3. Test the close-range pattern

    Throw techs: profile 0.1 · reference 0.52

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.52
    • Throws: profile 1.8 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 103 of 103 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
72games
Losses
31games
Draws
0games
Games
103games
Win rate (draw = half win)
69.9%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

25 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 25 rows on page 1; 25 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Manon0-1
Details for Current saved character ratings, row 2
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 3
Character ID
6
JP020,925
Details for Current saved character ratings, row 4
Character ID
7
Cammy0-1
Details for Current saved character ratings, row 5
Character ID
9
Ken0-1
Details for Current saved character ratings, row 6
Character ID
10
A.K.I.0-1
Details for Current saved character ratings, row 7
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 8
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 9
Character ID
15
Juri0-1
Details for Current saved character ratings, row 10
Character ID
16
Marisa1,43249,123
Details for Current saved character ratings, row 11
Character ID
17
Guile0-1
Details for Current saved character ratings, row 12
Character ID
18
Ed0-1
Details for Current saved character ratings, row 13
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 14
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 15
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 16
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 17
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 18
Character ID
26
Terry0-1
Details for Current saved character ratings, row 19
Character ID
27
Mai0-1
Details for Current saved character ratings, row 20
Character ID
28
Elena1,38757,564
Details for Current saved character ratings, row 21
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 22
Character ID
30
Alex0-1
Details for Current saved character ratings, row 23
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 24
Character ID
32
Random0-1
Details for Current saved character ratings, row 25
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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