Yasmine
Updated 1 day agoSteamSteamJapanJapanC100%

rirry

Walking Natural Disaster
Rank 36MR 1,561#126,670
Last 104–6-14Last 2010–10+4
Winrate
53%
98W · 86L · 184 stored
Ranked matches
184
selected mode
Wins
98
Ranked
Losses
86
Ranked
Peak MR
1,593
Yasmine

Ranked MR · Yasmine

184 local · 0 imported · 184 on chart · 184 battles stored

Latest game

DefeatRanked

Replay not requested
Yasmine
rirry · Yasmine
Marisa
Opponent · MarisaMARCH

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
rirry’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
HabitrirryLegendsDifference LessLegendsMore
SA252.5%21.0%+31.5%
SA14.9%32.1%-27.1%
Drive Rush (cancel)18.9%29.6%-10.7%
CA4.9%10.0%-5.1%
Drive Arts15.8%19.0%-3.2%
Time cornered11.109.38+1.72
Drive Guard15.9%14.5%+1.4%
Corner pressure12.4013.62-1.22
Drive Rush (parry)9.4%8.2%+1.2%
Throw techs1.500.49+1.01
SA337.7%36.9%+0.8%
Drive Reversal1.000.24+0.76
Drive Impact gauge0.7%1.4%-0.7%
Got thrown2.802.31+0.49
Throws2.202.59-0.39
Drive Parry1.701.96-0.26
Perfect Parry0.500.74-0.24
Throw parries0.400.21+0.19
Punish Counters landed0.000.09-0.09
Drive Impact0.100.19-0.09
Got Punish Countered0.000.06-0.06
Stuns landed0.000.06-0.06
Got stunned0.100.06+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 1 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1 · reference 0.24
    • Perfect Parry: profile 0.5 · reference 0.74
  2. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.06
    • Punish Counters landed: profile 0 · reference 0.09
  3. Review close-range choices

    Got thrown: profile 2.8 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.8 · reference 2.31
    • Throws: profile 2.2 · reference 2.59
    • Throw techs: profile 1.5 · reference 0.49

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 1 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1 · reference 0.24
    • Perfect Parry: profile 0.5 · reference 0.74
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.06
    • Punish Counters landed: profile 0 · reference 0.09
  3. Test the close-range pattern

    Throws: profile 2.2 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.2 · reference 2.59
    • Got thrown: profile 2.8 · reference 2.31
    • Throw techs: profile 1.5 · reference 0.49

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

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