M. Bison
Updated 1 day agoSteamSteamJapanJapanC100%

retasu

Let's Do This
Rank 31
LP 20,024
Last 1010–0Last 2018–2
Winrate
73%
36W · 13L · 49 stored
Ranked matches
49
selected mode
Wins
36
Ranked
Losses
13
Ranked
Peak LP
20,024
M. Bison

Ranked LP · M. Bison

League points over time for this character

Latest game

DefeatCustom Room

Replay not requested
M. Bison
retasu · M. Bison
Mai
Opponent · MaiNoir

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
retasu’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
HabitretasuLegendsDifference LessLegendsMore
Drive Rush (cancel)1.4%30.0%-28.6%
SA363.2%35.2%+28.0%
SA20.0%21.0%-21.0%
SA121.1%33.7%-12.6%
Drive Arts27.5%18.7%+8.8%
CA15.8%10.2%+5.6%
Time cornered4.309.85-5.55
Drive Rush (parry)12.1%7.2%+4.8%
Corner pressure7.5011.91-4.41
Drive Guard16.2%13.4%+2.9%
Drive Impact gauge0.5%1.5%-1.0%
Drive Parry0.901.75-0.85
Perfect Parry0.200.74-0.54
Throws1.902.42-0.52
Got thrown2.102.59-0.49
Throw techs0.300.57-0.27
Throw parries0.100.26-0.16
Punish Counters landed0.000.11-0.11
Drive Impact0.100.19-0.09
Stuns landed0.000.07-0.07
Drive Reversal0.400.33+0.07
Got stunned0.000.04-0.04
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.76

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.76
    • Perfect Parry: profile 0.1 · reference 0.68
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
    • Got Punish Countered: profile 0.2 · reference 0.07
  3. Trace how you lose or gain space

    Corner pressure: profile 10.4 · reference 12.04

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 10.4 · reference 12.04
    • Time cornered: profile 3.4 · reference 9.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.7 · reference 1.76

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.76
    • Perfect Parry: profile 0.1 · reference 0.68
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
    • Got Punish Countered: profile 0.2 · reference 0.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 209 of 209 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
133games
Losses
76games
Draws
0games
Games
209games
Win rate (draw = half win)
63.64%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

6 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 6 rows on page 1; 6 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke0-1
Details for Current saved character ratings, row 1
Character ID
2
Ken0-1
Details for Current saved character ratings, row 2
Character ID
10
Ed0-1
Details for Current saved character ratings, row 3
Character ID
19
Sagat09,406
Details for Current saved character ratings, row 4
Character ID
25
M. Bison020,024
Details for Current saved character ratings, row 5
Character ID
26
Mai0-1
Details for Current saved character ratings, row 6
Character ID
28
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage