Latest game
LUrente

Ranked MR · Luke
311 local · 1351 imported · 1459 on chart · 311 battles stored
Playstyle reference
Habits vs top 30 Luke
Benchmark refreshed Sep 14, 2026, 4:27 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | rente | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 26.2% | 33.7% | -7.5% | |
| SA1 | 35.7% | 30.0% | +5.7% | |
| Time cornered | 12.40 | 8.85 | +3.55 | |
| CA | 11.9% | 9.4% | +2.5% | |
| Drive Arts | 14.4% | 16.3% | -2.0% | |
| Corner pressure | 12.30 | 13.81 | -1.51 | |
| Drive Guard | 12.4% | 13.7% | -1.3% | |
| Drive Impact gauge | 2.3% | 1.4% | +0.9% | |
| Throws | 3.10 | 2.35 | +0.75 | |
| SA2 | 26.2% | 26.9% | -0.7% | |
| Drive Rush (cancel) | 36.3% | 37.0% | -0.7% | |
| Drive Parry | 1.40 | 1.87 | -0.47 | |
| Got thrown | 2.40 | 2.11 | +0.29 | |
| Drive Reversal | 0.00 | 0.22 | -0.22 | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Perfect Parry | 0.70 | 0.77 | -0.07 | |
| Drive Rush (parry) | 7.8% | 7.7% | +0.1% | |
| Throw techs | 0.40 | 0.46 | -0.06 | |
| Got stunned | 0.10 | 0.07 | +0.03 | |
| Throw parries | 0.20 | 0.21 | -0.01 | |
| Drive Impact | 0.20 | 0.20 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Luke · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.2 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.2 · reference 0.08
Trace how you lose or gain space
Corner pressure: profile 12.1 · reference 14.11
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 12.1 · reference 14.11
- Time cornered: profile 11.4 · reference 8.66
Review close-range choices
Throws: profile 3.8 · reference 2.57
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 3.8 · reference 2.57
- Got thrown: profile 2.7 · reference 2.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Yasmine: 208 wins in 347 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Yasmine: 208 wins in 347 games
- vs Alex: 55 wins in 103 games
- vs Ryu: 97 wins in 187 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 311 of 311 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 147games
- Losses
- 163games
- Draws
- 1games
- Games
- 311games
- Win rate (draw = half win)
- 47.43%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
10 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 1,607 | 197,205 | Details for Current saved character ratings, row 2
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 3
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 4
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 5
|
| Akuma | 1,529 | 474,026 | Details for Current saved character ratings, row 6
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 7
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 8
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 9
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 10
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

