SteamJapanC100%

rateru1123

Legendary Prophet

Good Luck, Have Fun

R36
MR 1,500#243,947
Last 107–3+30Last 2012–8+31
Winrate
64%
14W · 8L · 22 stored
Ranked matches
22
selected mode
Wins
14
Ranked
Losses
8
Ranked
Peak MR
1,500
Lily

Ranked MR · Lily

22 local · 45 imported · 65 on chart · 22 battles stored

Latest game

VictoryRanked

Replay not requested
rateru1123 · Ryu
Opponent · Yasminesoftdonut.pon

Playstyle reference

Habits vs top 30 Lily

Benchmark refreshed Sep 15, 2026, 10:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

rateru1123’s Lily benchmark

Compared with the average habits of the top 30 sampled Lily players.

SBI_Hibiki 2210 · Mira 2202 · シュラリス 2179 · ド)アットティム 2172 · itagaki_ 2163 · +25 others

Largest absolute differences first23 habits
Habitrateru1123LegendsDifference LessLegendsMore
SA26.1%23.6%-17.5%
SA337.8%24.1%+13.7%
Drive Rush (cancel)40.6%29.4%+11.2%
Drive Guard3.5%12.6%-9.1%
CA14.6%8.4%+6.3%
Time cornered14.5010.55+3.95
Drive Rush (parry)2.4%6.0%-3.6%
SA141.5%43.9%-2.4%
Drive Parry0.401.96-1.56
Throws1.202.52-1.32
Perfect Parry0.000.65-0.65
Drive Arts22.5%21.8%+0.6%
Corner pressure8.308.87-0.57
Throw techs0.000.55-0.55
Drive Impact gauge1.6%2.1%-0.5%
Got thrown2.802.35+0.45
Drive Reversal0.000.32-0.32
Throw parries0.100.26-0.16
Got stunned0.200.06+0.14
Stuns landed0.000.08-0.08
Punish Counters landed0.100.17-0.07
Got Punish Countered0.200.14+0.06
Drive Impact0.200.24-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Trace how you lose or gain space

    Time cornered: profile 14.5 · reference 9.05

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 14.5 · reference 9.05
    • Corner pressure: profile 8.3 · reference 12.32
  3. Review defensive decisions

    Drive Parry: profile 0.4 · reference 1.47

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.4 · reference 1.47
    • Perfect Parry: profile 0 · reference 0.55
    • Drive Reversal: profile 0 · reference 0.2

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
  2. Test the close-range pattern

    Got thrown: profile 2.8 · reference 2.12

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.8 · reference 2.12
    • Throws: profile 1.2 · reference 2.35
    • Throw techs: profile 0 · reference 0.37
  3. Build pressure without overextending

    Time cornered: profile 14.5 · reference 9.05

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 14.5 · reference 9.05
    • Corner pressure: profile 8.3 · reference 12.32

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 22 of 22 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
14games
Losses
8games
Draws
0games
Games
22games
Win rate (draw = half win)
63.64%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

27 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 27 rows on page 1; 27 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,31030,507
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 7
Character ID
8
Cammy1,50025,058
Details for Current saved character ratings, row 8
Character ID
9
Ken0-1
Details for Current saved character ratings, row 9
Character ID
10
Dee Jay1,50025,012
Details for Current saved character ratings, row 10
Character ID
11
Lily1,50025,017
Details for Current saved character ratings, row 11
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 12
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 13
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 14
Character ID
15
Juri0-1
Details for Current saved character ratings, row 15
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 16
Character ID
17
Guile1,50025,015
Details for Current saved character ratings, row 17
Character ID
18
Ed0-1
Details for Current saved character ratings, row 18
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 19
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 20
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 21
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 22
Character ID
25
Terry0-1
Details for Current saved character ratings, row 23
Character ID
27
Mai0-1
Details for Current saved character ratings, row 24
Character ID
28
Alex0-1
Details for Current saved character ratings, row 25
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 26
Character ID
32
Yasmine1,50025,076
Details for Current saved character ratings, row 27
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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