Cammy
Updated 3 hours agoSteamSteamChinaChinaClub · jbrookieC100%

qfy11

Let's Do This
Rank 27LP 14,525
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak LP
14,525
Cammy

Ranked LP · Cammy

League points over time for this character

Not enough ranked LP points in this range yet.

Latest game

VictoryCustom Room

Replay not requested
Cammy
qfy11 · Cammy
Mai
Opponent · Mai果酱咚咚喵

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 15, 2026, 1:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
qfy11’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

fumi39dc_pc 2230 · pc-jieba5512 2192 · 2BASSA 2182 · Tradz baruji 2181 · †卍♨♨卍†|ぬーどる(本人) 2180 · +25 others

Largest absolute differences first23 habits
Habitqfy11LegendsDifference LessLegendsMore
SA19.4%44.3%-34.9%
Drive Rush (cancel)65.0%40.1%+24.9%
SA350.0%28.1%+21.9%
Drive Arts4.1%15.4%-11.3%
CA18.8%8.6%+10.1%
Drive Guard2.6%9.7%-7.2%
SA221.9%15.6%+6.3%
Time cornered5.109.05-3.95
Drive Rush (parry)1.8%4.9%-3.0%
Drive Parry0.101.47-1.37
Throws1.602.35-0.75
Perfect Parry0.000.55-0.55
Drive Impact gauge1.7%1.3%+0.4%
Corner pressure12.6012.32+0.28
Throw parries0.000.23-0.23
Drive Reversal0.000.20-0.20
Got thrown2.302.12+0.18
Got Punish Countered0.200.06+0.14
Punish Counters landed0.200.09+0.11
Stuns landed0.000.07-0.07
Throw techs0.300.37-0.07
Got stunned0.000.05-0.05
Drive Impact0.200.15+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.2 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact gauge: profile 1.7% · reference 1.3%

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact gauge: profile 1.7% · reference 1.3%
    • Drive Impact: profile 0.2 · reference 0.15
  3. Review defensive decisions

    Drive Parry: profile 0.1 · reference 1.47

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.1 · reference 1.47
    • Perfect Parry: profile 0 · reference 0.55
    • Drive Reversal: profile 0 · reference 0.2

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.15

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.15
    • Drive Impact gauge: profile 1.7% · reference 1.3%
  3. Probe defense before committing

    Drive Parry: profile 0.1 · reference 1.47

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.1 · reference 1.47
    • Perfect Parry: profile 0 · reference 0.55
    • Drive Reversal: profile 0 · reference 0.2

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: dots-studio/dots-3-note-preview:free

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