Luke
Updated 1 week agoSteamSteamJapanJapanC100%

pp_51

Let's Do This
Rank 36MR 1,578#102,825
Last 106–4+14Last 2011–9+20
Winrate
55%
12W · 10L · 22 stored
Ranked matches
22
selected mode
Wins
12
Ranked
Losses
10
Ranked
Peak MR
1,628
Luke

Ranked MR · Luke

22 local · 0 imported · 22 on chart · 22 battles stored

Latest game

DefeatRanked

Replay not requested
Ryu
pp_51 · Ryu
Marisa
Opponent · MarisaennD

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 14, 2026, 4:27 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
pp_51’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

jazzzzy 2275 · kuromame 2251 · ChrisWong 2223 · watyawacha 2212 · コウキ_ルーク使いの人 2206 · +25 others

Largest absolute differences first23 habits
Habitpp_51LegendsDifference LessLegendsMore
SA353.7%33.7%+20.0%
SA211.9%26.9%-14.9%
SA120.9%30.0%-9.1%
Drive Arts9.8%16.3%-6.5%
Drive Rush (cancel)42.7%37.0%+5.7%
CA13.4%9.4%+4.0%
Drive Guard10.7%13.7%-3.0%
Drive Impact gauge3.5%1.4%+2.1%
Drive Rush (parry)5.8%7.7%-1.9%
Corner pressure12.5013.81-1.31
Drive Parry1.201.87-0.67
Time cornered8.208.85-0.65
Throws1.902.35-0.45
Perfect Parry0.400.77-0.37
Throw techs0.100.46-0.36
Drive Reversal0.000.22-0.22
Got thrown2.002.11-0.11
Throw parries0.100.21-0.11
Got Punish Countered0.200.09+0.11
Got stunned0.000.07-0.07
Stuns landed0.100.08+0.02
Drive Impact0.200.20+0.00
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
    • Drive Parry: profile 1.2 · reference 1.82
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
    • Drive Impact gauge: profile 3.5% · reference 1.3%
  3. Review close-range choices

    Throws: profile 1.9 · reference 2.57

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.9 · reference 2.57
    • Throw techs: profile 0.1 · reference 0.4
    • Got thrown: profile 2 · reference 2.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 44 wins in 77 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 44 wins in 77 games
    • vs Luke: 32 wins in 70 games
    • vs Kimberly: 10 wins in 15 games
  2. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
    • Drive Parry: profile 1.2 · reference 1.82
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
    • Drive Impact gauge: profile 3.5% · reference 1.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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