Luke
SteamSteamJapanJapanM100%

power-type

Let's Do This
Rank 36MR 1,243#570,703
Last 103–7-35Last 207–13-45
Winrate
33%
13W · 26L · 39 stored
Ranked matches
39
selected mode
Wins
13
Ranked
Losses
26
Ranked
Peak MR
1,369
Luke

Ranked MR · Luke

25 local · 0 imported · 25 on chart · 39 battles stored

Latest game

DefeatRanked

Replay not requested
Luke
power-type · Luke
Alex
Opponent · Alexcapcoooooo

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 14, 2026, 4:27 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
power-type’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

jazzzzy 2275 · kuromame 2251 · ChrisWong 2223 · watyawacha 2212 · コウキ_ルーク使いの人 2206 · +25 others

Largest absolute differences first23 habits
Habitpower-typeLegendsDifference LessLegendsMore
CA27.5%9.4%+18.0%
SA119.6%30.0%-10.4%
Drive Rush (cancel)26.8%37.0%-10.2%
Corner pressure7.4013.81-6.41
SA221.6%26.9%-5.3%
Drive Impact gauge6.5%1.4%+5.0%
Time cornered5.208.85-3.65
SA331.4%33.7%-2.3%
Drive Arts18.5%16.3%+2.1%
Throws3.202.35+0.85
Drive Impact0.700.20+0.50
Perfect Parry0.300.77-0.47
Got Punish Countered0.500.09+0.41
Punish Counters landed0.500.10+0.40
Throw techs0.100.46-0.36
Drive Reversal0.000.22-0.22
Drive Guard13.5%13.7%-0.2%
Throw parries0.100.21-0.11
Got thrown2.202.11+0.09
Stuns landed0.000.08-0.08
Got stunned0.000.07-0.07
Drive Parry1.901.87+0.03
Drive Rush (parry)7.8%7.7%+0.0%
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.06
    • Punish Counters landed: profile 0.5 · reference 0.08
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.17
    • Drive Impact gauge: profile 6.5% · reference 1.3%
  3. Review close-range choices

    Throw techs: profile 0.1 · reference 0.4

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.4
    • Got thrown: profile 2.2 · reference 2.04
    • Throws: profile 3.2 · reference 2.57

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.7 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.17
    • Drive Impact gauge: profile 6.5% · reference 1.3%
  2. Test the close-range pattern

    Throw techs: profile 0.1 · reference 0.4

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.4
    • Got thrown: profile 2.2 · reference 2.04
    • Throws: profile 3.2 · reference 2.57
  3. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
    • Drive Parry: profile 1.9 · reference 1.82
    • Perfect Parry: profile 0.3 · reference 0.71

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage