Luke
Updated 3 days agoSteamSteamJapanJapanClub · AddictedPartyM100%

owl.

Two Years & Still Fightin'
Rank 41
MR 1,732#20,868
Last 107–3+35Last 2010–10+7
Winrate
47%
34W · 39L · 73 stored
Ranked matches
73
selected mode
Wins
34
Ranked
Losses
39
Ranked
Peak MR
1,825
Luke

Ranked MR · Luke

73 local · 1048 imported · 1113 on chart · 98 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
owl. · Luke
Ryu
Opponent · RyuYOSHIO

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 14, 2026, 4:27 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
owl.’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

jazzzzy 2275 · kuromame 2251 · ChrisWong 2223 · watyawacha 2212 · コウキ_ルーク使いの人 2206 · +25 others

Largest absolute differences first23 habits
Habitowl.LegendsDifference LessLegendsMore
Drive Rush (cancel)24.4%37.0%-12.6%
SA214.5%26.9%-12.4%
Drive Arts28.0%16.3%+11.6%
SA140.8%30.0%+10.8%
Drive Guard10.5%13.7%-3.2%
Corner pressure10.9013.81-2.91
Drive Impact gauge2.9%1.4%+1.5%
Time cornered7.608.85-1.25
CA10.5%9.4%+1.1%
Drive Parry1.001.87-0.87
Drive Rush (parry)7.0%7.7%-0.8%
SA334.2%33.7%+0.5%
Perfect Parry0.300.77-0.47
Throws2.702.35+0.35
Got thrown1.802.11-0.31
Throw techs0.700.46+0.24
Got Punish Countered0.200.09+0.11
Drive Impact0.300.20+0.10
Punish Counters landed0.200.10+0.10
Stuns landed0.000.08-0.08
Got stunned0.100.07+0.03
Drive Reversal0.200.22-0.02
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.17
    • Drive Impact gauge: profile 3.8% · reference 1.3%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.08
    • Got Punish Countered: profile 0.2 · reference 0.06
  3. Give each meter spend a purpose

    Drive Arts: profile 31.5% · reference 15.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 31.5% · reference 15.4%
    • SA1: profile 48.3% · reference 30.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 48 wins in 82 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 48 wins in 82 games
    • vs A.K.I.: 16 wins in 37 games
    • vs Alex: 34 wins in 79 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 13 wins in 26 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 13 wins in 26 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 98 of 98 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
46games
Losses
52games
Draws
0games
Games
98games
Win rate (draw = half win)
46.94%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

14 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 14 rows on page 1; 14 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke1,732480,709
Details for Current saved character ratings, row 2
Character ID
2
Ken0-1
Details for Current saved character ratings, row 3
Character ID
10
Rashid0-1
Details for Current saved character ratings, row 4
Character ID
14
Marisa0-1
Details for Current saved character ratings, row 5
Character ID
17
Ed0-1
Details for Current saved character ratings, row 6
Character ID
19
Akuma0-1
Details for Current saved character ratings, row 7
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 8
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 9
Character ID
26
Terry0-1
Details for Current saved character ratings, row 10
Character ID
27
Mai0-1
Details for Current saved character ratings, row 11
Character ID
28
C. Viper0-1
Details for Current saved character ratings, row 12
Character ID
30
Alex0-1
Details for Current saved character ratings, row 13
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 14
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage