Blanka
Updated 14 hours agoSteamSteamBrazilBrazilM100%

oniichanmyhips

Let's Do This
Rank 36MR 1,500#258,824
Last 108–2Last 2013–7
Winrate
55%
46W · 38L · 84 stored
Ranked matches
84
selected mode
Wins
46
Ranked
Losses
38
Ranked
Peak MR
1,500
Blanka

Ranked MR · Blanka

0 local · 1 imported · 1 on chart · 102 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Blanka
oniichanmyhips · Blanka
Ryu
Opponent · RyuRigby

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
oniichanmyhips’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
HabitoniichanmyhipsLegendsDifference LessLegendsMore
Drive Arts42.1%24.9%+17.2%
SA239.3%54.8%-15.4%
SA139.3%25.2%+14.1%
Drive Rush (cancel)18.3%26.9%-8.6%
Drive Guard7.0%12.7%-5.7%
Drive Rush (parry)3.5%7.2%-3.7%
Time cornered6.509.41-2.91
Corner pressure13.9012.16+1.74
SA315.7%14.8%+0.9%
Drive Impact gauge0.9%1.7%-0.8%
Drive Parry1.101.61-0.51
CA5.6%5.2%+0.4%
Drive Reversal0.000.44-0.44
Throws2.202.59-0.39
Perfect Parry0.200.52-0.32
Got thrown1.802.01-0.21
Got Punish Countered0.300.10+0.20
Throw techs0.200.32-0.12
Drive Impact0.100.21-0.11
Punish Counters landed0.000.09-0.09
Stuns landed0.000.09-0.09
Got stunned0.000.06-0.06
Throw parries0.300.33-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.1
    • Punish Counters landed: profile 0 · reference 0.09
  2. Give each meter spend a purpose

    Drive Guard: profile 7% · reference 12.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Guard: profile 7% · reference 12.7%
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 46 wins in 84 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 46 wins in 84 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.1
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 46 wins in 84 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 46 wins in 84 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

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