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JPnorn
Ranked MR · JP
194 local · 0 imported · 194 on chart · 202 battles stored
Playstyle reference
Habits vs top 30 JP
Benchmark refreshed Sep 15, 2026, 7:16 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | norn | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 61.3% | 31.4% | +29.9% | |
| Drive Rush (cancel) | 1.9% | 22.1% | -20.2% | |
| SA1 | 29.4% | 22.6% | +6.8% | |
| Time cornered | 18.20 | 12.00 | +6.20 | |
| Corner pressure | 5.30 | 10.70 | -5.40 | |
| Drive Guard | 9.0% | 13.0% | -4.0% | |
| SA2 | 50.5% | 54.2% | -3.7% | |
| Drive Rush (parry) | 4.6% | 6.7% | -2.2% | |
| SA3 | 16.5% | 18.1% | -1.6% | |
| CA | 3.7% | 5.2% | -1.5% | |
| Throws | 1.40 | 2.02 | -0.62 | |
| Throw techs | 0.00 | 0.41 | -0.41 | |
| Drive Parry | 1.60 | 2.00 | -0.40 | |
| Perfect Parry | 0.40 | 0.76 | -0.36 | |
| Drive Impact gauge | 1.7% | 2.1% | -0.3% | |
| Got thrown | 2.10 | 2.29 | -0.19 | |
| Got stunned | 0.20 | 0.03 | +0.17 | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Drive Impact | 0.30 | 0.33 | -0.03 | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 | |
| Drive Reversal | 0.20 | 0.17 | +0.03 | |
| Throw parries | 0.40 | 0.38 | +0.02 | |
| Stuns landed | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
JP · Latest 100
What to improve
Review close-range choices
Throw techs: profile 0 · reference 0.39
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0 · reference 0.39
- Throws: profile 1.5 · reference 1.97
- Got thrown: profile 1.9 · reference 2.13
Trace how you lose or gain space
Corner pressure: profile 6.8 · reference 10.77
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 6.8 · reference 10.77
- Time cornered: profile 14.4 · reference 12.04
Find the cause of punish events
Punish Counters landed: profile 0.2 · reference 0.13
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.2 · reference 0.13
- Got Punish Countered: profile 0.1 · reference 0.08
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.4 · reference 0.34
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.4 · reference 0.34
Probe defense before committing
Perfect Parry: profile 0.5 · reference 0.79
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Perfect Parry: profile 0.5 · reference 0.79
- Drive Parry: profile 2.4 · reference 2.07
Adapt to the visible gauge
SA2: profile 58.2% · reference 56.6%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA2: profile 58.2% · reference 56.6%
- SA3: profile 15.6% · reference 19.2%
- CA: profile 4.9% · reference 5%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

