Latest game
noah
None
Ranked MR · Luke
13 local · 13 imported · 13 on chart · 29 battles stored
Playstyle reference
Habits vs top 30 Luke
Benchmark refreshed Sep 14, 2026, 4:27 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | noah | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 48.1% | 33.7% | +14.4% | |
| CA | 0.0% | 9.4% | -9.4% | |
| Drive Arts | 9.3% | 16.3% | -7.1% | |
| Drive Rush (parry) | 13.7% | 7.7% | +6.0% | |
| Drive Rush (cancel) | 41.3% | 37.0% | +4.3% | |
| SA1 | 25.9% | 30.0% | -4.1% | |
| Time cornered | 5.10 | 8.85 | -3.75 | |
| Corner pressure | 16.80 | 13.81 | +2.99 | |
| Drive Guard | 15.6% | 13.7% | +1.9% | |
| Drive Parry | 0.70 | 1.87 | -1.17 | |
| SA2 | 25.9% | 26.9% | -0.9% | |
| Perfect Parry | 0.00 | 0.77 | -0.77 | |
| Throws | 3.10 | 2.35 | +0.75 | |
| Drive Impact gauge | 0.9% | 1.4% | -0.5% | |
| Throw techs | 0.80 | 0.46 | +0.34 | |
| Drive Reversal | 0.10 | 0.22 | -0.12 | |
| Got thrown | 2.00 | 2.11 | -0.11 | |
| Throw parries | 0.10 | 0.21 | -0.11 | |
| Punish Counters landed | 0.00 | 0.10 | -0.10 | |
| Drive Impact | 0.10 | 0.20 | -0.10 | |
| Got stunned | 0.00 | 0.07 | -0.07 | |
| Stuns landed | 0.10 | 0.08 | +0.02 | |
| Got Punish Countered | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Luke · Latest 100
What to improve
Review defensive decisions
Throw techs: profile 0.8 · reference 0.37
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Throw techs: profile 0.8 · reference 0.37
Trace how you lose or gain space
Time cornered: profile 5.1 · reference 8.74
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 5.1 · reference 8.74
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Probe defense before committing
Throw techs: profile 0.8 · reference 0.37
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Throw techs: profile 0.8 · reference 0.37
Build pressure without overextending
Time cornered: profile 5.1 · reference 8.74
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Time cornered: profile 5.1 · reference 8.74
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free
Public data
Public statistics and datasets
Results from 29 of 29 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 24games
- Losses
- 5games
- Draws
- 0games
- Games
- 29games
- Win rate (draw = half win)
- 82.76%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
1 rowScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Luke | 1,533 | 26,960 | Details for Current saved character ratings, row 1
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.





