M
Updated 3 days agoSteamJapanM100%

nnnn

Let's Do This

None

R36
MR 1,504#244,490
Last 105–5+2Last 208–12-27
Winrate
45%
40W · 49L · 89 stored
Ranked matches
89
selected mode
Wins
40
Ranked
Losses
49
Ranked
Peak MR
1,589
Mai

Ranked MR · Mai

89 local · 142 imported · 176 on chart · 89 battles stored

Latest game

DefeatRanked

Replay not requested
Mnnnn · Mai
DOpponent · DhalsimKENCH.jp

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M
nnnn’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
HabitnnnnLegendsDifference LessLegendsMore
SA129.7%54.6%-24.8%
SA336.5%18.6%+17.8%
Drive Arts9.5%22.7%-13.3%
Drive Rush (cancel)36.9%29.4%+7.6%
SA227.0%20.2%+6.9%
Time cornered14.809.32+5.48
Corner pressure8.9012.99-4.09
Drive Rush (parry)5.4%7.5%-2.1%
Drive Guard15.1%13.4%+1.7%
Drive Impact gauge0.3%1.3%-1.1%
Drive Parry2.901.87+1.03
Got thrown3.002.23+0.77
Throws2.802.49+0.31
Perfect Parry0.900.70+0.20
Drive Reversal0.000.19-0.19
Throw techs0.300.46-0.16
CA6.8%6.6%+0.1%
Punish Counters landed0.000.10-0.10
Drive Impact0.100.19-0.09
Throw parries0.200.26-0.06
Stuns landed0.000.06-0.06
Got stunned0.100.05+0.05
Got Punish Countered0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0 · reference 0.19
    • Drive Impact gauge: profile 0.1% · reference 1.4%
  2. Review close-range choices

    Throws: profile 2.4 · reference 2.44

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.4 · reference 2.44
    • Got thrown: profile 3.4 · reference 2.23
  3. Review defensive decisions

    Drive Parry: profile 3.2 · reference 1.97

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3.2 · reference 1.97
    • Perfect Parry: profile 0.8 · reference 0.73

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.07
  2. Probe defense before committing

    Drive Parry: profile 3.2 · reference 1.97

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3.2 · reference 1.97
    • Drive Reversal: profile 0.1 · reference 0.18
  3. Build pressure without overextending

    Corner pressure: profile 8.8 · reference 13.25

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 8.8 · reference 13.25
    • Time cornered: profile 15.5 · reference 9.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 89 of 89 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
40games
Losses
49games
Draws
0games
Games
89games
Win rate (draw = half win)
44.94%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

5 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 5 rows on page 1; 5 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Mai1,504211,950
Details for Current saved character ratings, row 3
Character ID
28
Ingrid0-1
Details for Current saved character ratings, row 4
Character ID
32
Random0-1
Details for Current saved character ratings, row 5
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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