A.K.I.
Updated 1 day agoSteamSteamJapanJapanC100%

nell

Oni Protector
Rank 36
MR 1,455#452,720
Last 108–2+46Last 2015–5+79
Winrate
52%
93W · 85L · 178 stored
Ranked matches
178
selected mode
Wins
93
Ranked
Losses
85
Ranked
Peak MR
1,522
A.K.I.

Ranked MR · A.K.I.

178 local · 0 imported · 178 on chart · 178 battles stored

Latest game

VictoryRanked

Replay not requested
A.K.I.
nell · A.K.I.
Mai
Opponent · Maixboxer

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 16, 2026, 1:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
nell’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2229 · ネコと和解せよ 2220 · Motchan 2202 · M.M. 2164 · yama 2156 · +25 others

Largest absolute differences first23 habits
HabitnellLegendsDifference LessLegendsMore
SA355.0%30.7%+24.3%
Drive Arts2.5%21.9%-19.4%
SA120.0%39.0%-19.0%
SA212.5%21.6%-9.1%
Drive Rush (parry)16.5%10.3%+6.3%
Drive Guard20.6%16.3%+4.3%
CA12.5%8.7%+3.8%
Time cornered8.609.56-0.96
Throws1.402.33-0.93
Drive Parry1.001.85-0.85
Corner pressure10.9011.64-0.74
Drive Rush (cancel)23.9%23.3%+0.6%
Drive Impact gauge2.2%1.8%+0.4%
Perfect Parry0.200.57-0.37
Throw parries0.100.30-0.20
Drive Impact0.100.22-0.12
Got Punish Countered0.200.09+0.11
Drive Reversal0.300.40-0.10
Punish Counters landed0.000.10-0.10
Throw techs0.500.56-0.06
Got stunned0.000.05-0.05
Got thrown2.302.33-0.03
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
    • Punish Counters landed: profile 0 · reference 0.1
  2. Review close-range choices

    Throws: profile 1.4 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.4 · reference 2.31
    • Got thrown: profile 2.5 · reference 2.33
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.21
    • Drive Impact gauge: profile 2.7% · reference 1.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 36 wins in 82 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 36 wins in 82 games
  2. Test the close-range pattern

    Got thrown: profile 2.5 · reference 2.33

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.5 · reference 2.33
    • Throw techs: profile 0.4 · reference 0.53
  3. Probe defense before committing

    Drive Parry: profile 0.9 · reference 1.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.9 · reference 1.77
    • Perfect Parry: profile 0.1 · reference 0.54

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 178 of 178 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
93games
Losses
85games
Draws
0games
Games
178games
Win rate (draw = half win)
52.25%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

10 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 10 rows on page 1; 10 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Kimberly0-1
Details for Current saved character ratings, row 2
Character ID
3
Manon0-1
Details for Current saved character ratings, row 3
Character ID
5
Dhalsim0-1
Details for Current saved character ratings, row 4
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 5
Character ID
9
Dee Jay0-1
Details for Current saved character ratings, row 6
Character ID
11
A.K.I.1,455143,362
Details for Current saved character ratings, row 7
Character ID
13
Marisa0-1
Details for Current saved character ratings, row 8
Character ID
17
Jamie0-1
Details for Current saved character ratings, row 9
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 10
Character ID
22
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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