Jamie
Updated 2 weeks agoSteamSteamJapanJapanC100%

nata

Drinks in Emergencies
Rank 36
MR 1,283#562,334
Last 104–6-6Last 209–11-5
Winrate
46%
24W · 28L · 52 stored
Ranked matches
52
selected mode
Wins
24
Ranked
Losses
28
Ranked
Peak MR
1,324
Jamie

Ranked MR · Jamie

52 local · 0 imported · 52 on chart · 52 battles stored

Latest game

VictoryRanked

Replay not requested
Jamie
nata · Jamie
Akuma
Opponent · Akumaだだたいだいたいだだいいたい

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 17, 2026, 1:23 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
nata’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2368 · DFM竹内ジョン(新婚) 2170 · ナイト894@Twitch 2163 · Kazunoko 2158 · ゆーけー 2138 · +25 others

Largest absolute differences first23 habits
HabitnataLegendsDifference LessLegendsMore
SA355.0%38.9%+16.1%
SA25.0%21.0%-16.0%
SA125.0%31.5%-6.5%
CA15.0%8.5%+6.5%
Corner pressure11.8015.38-3.58
Drive Rush (cancel)30.0%33.1%-3.1%
Drive Guard9.6%11.8%-2.2%
Drive Rush (parry)5.0%6.3%-1.4%
Got thrown3.102.00+1.10
Throw techs1.000.38+0.62
Time cornered7.507.99-0.49
Drive Parry1.401.85-0.45
Perfect Parry0.300.71-0.41
Throws2.102.41-0.31
Drive Arts23.7%23.4%+0.3%
Drive Reversal0.000.27-0.27
Got Punish Countered0.200.07+0.13
Drive Impact gauge1.3%1.4%-0.1%
Throw parries0.100.20-0.10
Stuns landed0.000.08-0.08
Got stunned0.100.07+0.03
Punish Counters landed0.100.08+0.02
Drive Impact0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.2
    • Drive Impact gauge: profile 1.3% · reference 1.5%
  2. Review close-range choices

    Throws: profile 2.1 · reference 2.38

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.1 · reference 2.38
    • Got thrown: profile 3.1 · reference 1.97
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
    • Perfect Parry: profile 0.3 · reference 0.6

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 3.1 · reference 1.97

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 3.1 · reference 1.97
    • Throw techs: profile 1 · reference 0.42
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  3. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.24
    • Perfect Parry: profile 0.3 · reference 0.6

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 52 of 52 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
24games
Losses
28games
Draws
0games
Games
52games
Win rate (draw = half win)
46.15%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

2 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 2 rows on page 1; 2 rows total.
CharacterMRMR pointsLPLP pointsDetails
Juri0-1
Details for Current saved character ratings, row 1
Character ID
16
Jamie1,283106,933
Details for Current saved character ratings, row 2
Character ID
21
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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