Updated 1 week agoCrossPlatformJapanC100%

nashi

Let's Do This

Wants to Improve

R36
MR 1,532#165,102
Last 105–5-3Last 208–12-35
Winrate
46%
29W · 34L · 63 stored
Ranked matches
63
selected mode
Wins
29
Ranked
Losses
34
Ranked
Peak MR
1,593
Alex

Ranked MR · Alex

63 local · 0 imported · 63 on chart · 63 battles stored

Latest game

VictoryRanked

Replay not requested
nashi · Alex
Opponent · Dee Jayしゅいどる

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

nashi’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitnashiLegendsDifference LessLegendsMore
Drive Rush (cancel)49.2%33.2%+16.1%
CA20.8%8.3%+12.5%
Drive Arts2.4%13.2%-10.8%
SA129.2%38.9%-9.7%
Time cornered15.509.50+6.00
Drive Guard8.6%14.0%-5.5%
Drive Rush (parry)3.3%8.2%-4.9%
Corner pressure5.4010.07-4.67
SA225.0%27.6%-2.6%
Drive Impact gauge0.6%2.0%-1.4%
Got thrown3.502.18+1.32
Throw techs1.600.51+1.09
Drive Reversal0.000.43-0.43
SA325.0%25.2%-0.2%
Throws2.402.24+0.16
Punish Counters landed0.000.14-0.14
Drive Impact0.100.23-0.13
Drive Parry1.501.62-0.12
Got Punish Countered0.000.11-0.11
Stuns landed0.000.10-0.10
Throw parries0.200.27-0.07
Got stunned0.100.04+0.06
Perfect Parry0.700.64+0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.2
    • Drive Impact gauge: profile 0.7% · reference 1.7%
  2. Review defensive decisions

    Perfect Parry: profile 1.1 · reference 0.7

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 1.1 · reference 0.7
    • Drive Parry: profile 1.6 · reference 1.63
  3. Review close-range choices

    Throw techs: profile 1.6 · reference 0.48

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1.6 · reference 0.48
    • Got thrown: profile 3.3 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.2
    • Drive Impact gauge: profile 0.7% · reference 1.7%
  2. Probe defense before committing

    Perfect Parry: profile 1.1 · reference 0.7

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 1.1 · reference 0.7
    • Drive Parry: profile 1.6 · reference 1.63
  3. Test the close-range pattern

    Throw techs: profile 1.6 · reference 0.48

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 1.6 · reference 0.48
    • Got thrown: profile 3.3 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 63 of 63 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
29games
Losses
34games
Draws
0games
Games
63games
Win rate (draw = half win)
46.03%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

13 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 13 rows on page 1; 13 rows total.
CharacterMRMR pointsLPLP pointsDetails
Chun-Li0-1
Details for Current saved character ratings, row 1
Character ID
4
Manon0-1
Details for Current saved character ratings, row 2
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 3
Character ID
6
Ken0-1
Details for Current saved character ratings, row 4
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 5
Character ID
11
Rashid0-1
Details for Current saved character ratings, row 6
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 7
Character ID
15
Marisa0-1
Details for Current saved character ratings, row 8
Character ID
17
Guile0-1
Details for Current saved character ratings, row 9
Character ID
18
Akuma0-1
Details for Current saved character ratings, row 10
Character ID
22
M. Bison0-1
Details for Current saved character ratings, row 11
Character ID
26
Terry0-1
Details for Current saved character ratings, row 12
Character ID
27
Alex1,532100,952
Details for Current saved character ratings, row 13
Character ID
31
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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