Juri
Updated 1 day agoSteamSteamJapanJapanM100%

myon

Eternal Traveler
Rank 28
LP 15,802
Last 105–5Last 2012–8
Winrate
57%
52W · 40L · 92 stored
Ranked matches
92
selected mode
Wins
52
Ranked
Losses
40
Ranked
Peak LP
15,802
Juri

Ranked LP · Juri

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Juri
myon · Juri
Mai
Opponent · Mai起飞的隆

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
myon’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
HabitmyonLegendsDifference LessLegendsMore
SA110.8%38.3%-27.5%
CA35.1%9.8%+25.3%
SA354.1%34.9%+19.1%
SA20.0%16.9%-16.9%
Drive Arts8.4%18.9%-10.5%
Corner pressure7.9012.56-4.66
Drive Rush (cancel)36.4%32.9%+3.6%
Drive Rush (parry)9.0%7.0%+2.0%
Drive Impact gauge3.6%2.0%+1.6%
Got thrown3.402.13+1.27
Time cornered9.808.68+1.12
Drive Parry1.302.03-0.73
Throws3.402.72+0.68
Perfect Parry0.200.75-0.55
Throw techs0.900.41+0.49
Got Punish Countered0.400.10+0.30
Throw parries0.000.28-0.28
Drive Reversal0.000.20-0.20
Punish Counters landed0.300.12+0.18
Drive Impact0.400.26+0.14
Stuns landed0.000.09-0.09
Got stunned0.100.06+0.04
Drive Guard13.4%13.4%+0.0%
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.3 · reference 0.11
  2. Review close-range choices

    Throws: profile 4.4 · reference 2.67

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 4.4 · reference 2.67
    • Got thrown: profile 3 · reference 2.11
    • Throw techs: profile 0.9 · reference 0.43
  3. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.74

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.74
    • Drive Parry: profile 1.3 · reference 2.09
    • Drive Reversal: profile 0 · reference 0.22

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 3 · reference 2.11

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 3 · reference 2.11
    • Throw techs: profile 0.9 · reference 0.43
    • Throws: profile 4.4 · reference 2.67
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
  3. Probe defense before committing

    Perfect Parry: profile 0.1 · reference 0.74

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.74
    • Drive Parry: profile 1.3 · reference 2.09
    • Drive Reversal: profile 0 · reference 0.22

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 203 of 203 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
92games
Losses
111games
Draws
0games
Games
203games
Win rate (draw = half win)
45.32%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

6 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 6 rows on page 1; 6 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke0-1
Details for Current saved character ratings, row 1
Character ID
2
Cammy0-1
Details for Current saved character ratings, row 2
Character ID
9
Juri015,802
Details for Current saved character ratings, row 3
Character ID
16
Mai0-1
Details for Current saved character ratings, row 4
Character ID
28
C. Viper0-1
Details for Current saved character ratings, row 5
Character ID
30
Ingrid0-1
Details for Current saved character ratings, row 6
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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