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EDmurate

Ranked MR · Ed
54 local · 0 imported · 54 on chart · 60 battles stored
Playstyle reference
Habits vs top 30 Ed
Benchmark refreshed Sep 16, 2026, 7:29 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | murate | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| CA | 41.3% | 9.7% | +31.6% | |
| SA1 | 12.7% | 30.9% | -18.2% | |
| Drive Rush (cancel) | 18.7% | 35.3% | -16.6% | |
| Drive Arts | 33.8% | 18.2% | +15.7% | |
| SA2 | 14.3% | 25.0% | -10.7% | |
| Corner pressure | 6.00 | 11.07 | -5.07 | |
| SA3 | 31.7% | 34.4% | -2.7% | |
| Time cornered | 8.50 | 9.71 | -1.21 | |
| Throw techs | 0.00 | 0.57 | -0.57 | |
| Drive Guard | 11.9% | 12.5% | -0.5% | |
| Drive Parry | 2.20 | 1.68 | +0.52 | |
| Perfect Parry | 0.20 | 0.72 | -0.52 | |
| Got thrown | 1.90 | 2.23 | -0.33 | |
| Drive Impact gauge | 1.5% | 1.8% | -0.3% | |
| Got Punish Countered | 0.30 | 0.11 | +0.19 | |
| Drive Reversal | 0.00 | 0.17 | -0.17 | |
| Drive Rush (parry) | 6.8% | 6.9% | -0.1% | |
| Throw parries | 0.10 | 0.20 | -0.10 | |
| Got stunned | 0.00 | 0.06 | -0.06 | |
| Stuns landed | 0.10 | 0.05 | +0.05 | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 | |
| Drive Impact | 0.20 | 0.22 | -0.02 | |
| Throws | 2.40 | 2.40 | 0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ed · Latest 100
What to improve
Review defensive decisions
Drive Reversal: profile 0 · reference 0.2
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0 · reference 0.2
- Throw techs: profile 0 · reference 0.47
Find the cause of punish events
Got Punish Countered: profile 0.3 · reference 0.11
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.11
Give each meter spend a purpose
SA1: profile 12.7% · reference 33.1%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA1: profile 12.7% · reference 33.1%
- SA2: profile 14.3% · reference 27.6%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.3 · reference 0.11
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.11
Probe defense before committing
Drive Parry: profile 2.2 · reference 1.77
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 2.2 · reference 1.77
- Perfect Parry: profile 0.2 · reference 0.76
Adapt to the visible gauge
Drive Arts: profile 33.8% · reference 17.5%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- Drive Arts: profile 33.8% · reference 17.5%
- CA: profile 41.3% · reference 9.3%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 60 of 60 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 31games
- Losses
- 29games
- Draws
- 0games
- Games
- 60games
- Win rate (draw = half win)
- 51.67%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
17 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Luke | 0 | -1 | Details for Current saved character ratings, row 1
|
| Kimberly | 0 | -1 | Details for Current saved character ratings, row 2
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 3
|
| Manon | 1,500 | 26,915 | Details for Current saved character ratings, row 4
|
| JP | 0 | -1 | Details for Current saved character ratings, row 5
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 6
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 7
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 8
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 9
|
| Ed | 1,575 | 253,635 | Details for Current saved character ratings, row 10
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 11
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 12
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 13
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 14
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 15
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 16
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 17
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

