Ed
Updated 6 days agoSteamSteamJapanJapanClub · MEDormM100%

murate

Young Leader
Rank 36
MR 1,575#113,025
Last 106–4+16Last 2012–8+31
Winrate
54%
29W · 25L · 54 stored
Ranked matches
54
selected mode
Wins
29
Ranked
Losses
25
Ranked
Peak MR
1,575
Ed

Ranked MR · Ed

54 local · 0 imported · 54 on chart · 60 battles stored

Latest game

VictoryRanked

Replay not requested
Ed
murate · Ed
JP
Opponent · JPふふふった

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 16, 2026, 7:29 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
murate’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2268 · Sahara 2209 · ONYX | えびはら 2203 · IGZ ssm 2171 · Yassa 2151 · +25 others

Largest absolute differences first23 habits
HabitmurateLegendsDifference LessLegendsMore
CA41.3%9.7%+31.6%
SA112.7%30.9%-18.2%
Drive Rush (cancel)18.7%35.3%-16.6%
Drive Arts33.8%18.2%+15.7%
SA214.3%25.0%-10.7%
Corner pressure6.0011.07-5.07
SA331.7%34.4%-2.7%
Time cornered8.509.71-1.21
Throw techs0.000.57-0.57
Drive Guard11.9%12.5%-0.5%
Drive Parry2.201.68+0.52
Perfect Parry0.200.72-0.52
Got thrown1.902.23-0.33
Drive Impact gauge1.5%1.8%-0.3%
Got Punish Countered0.300.11+0.19
Drive Reversal0.000.17-0.17
Drive Rush (parry)6.8%6.9%-0.1%
Throw parries0.100.20-0.10
Got stunned0.000.06-0.06
Stuns landed0.100.05+0.05
Punish Counters landed0.100.13-0.03
Drive Impact0.200.22-0.02
Throws2.402.400.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
    • Throw techs: profile 0 · reference 0.47
  2. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.11
  3. Give each meter spend a purpose

    SA1: profile 12.7% · reference 33.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 12.7% · reference 33.1%
    • SA2: profile 14.3% · reference 27.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.11
  2. Probe defense before committing

    Drive Parry: profile 2.2 · reference 1.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.2 · reference 1.77
    • Perfect Parry: profile 0.2 · reference 0.76
  3. Adapt to the visible gauge

    Drive Arts: profile 33.8% · reference 17.5%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Arts: profile 33.8% · reference 17.5%
    • CA: profile 41.3% · reference 9.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 60 of 60 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
31games
Losses
29games
Draws
0games
Games
60games
Win rate (draw = half win)
51.67%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

17 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 17 rows on page 1; 17 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke0-1
Details for Current saved character ratings, row 1
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 2
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon1,50026,915
Details for Current saved character ratings, row 4
Character ID
5
JP0-1
Details for Current saved character ratings, row 5
Character ID
7
Cammy0-1
Details for Current saved character ratings, row 6
Character ID
9
Ken0-1
Details for Current saved character ratings, row 7
Character ID
10
Blanka0-1
Details for Current saved character ratings, row 8
Character ID
15
Juri0-1
Details for Current saved character ratings, row 9
Character ID
16
Ed1,575253,635
Details for Current saved character ratings, row 10
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 11
Character ID
20
Akuma0-1
Details for Current saved character ratings, row 12
Character ID
22
M. Bison0-1
Details for Current saved character ratings, row 13
Character ID
26
Terry0-1
Details for Current saved character ratings, row 14
Character ID
27
Mai0-1
Details for Current saved character ratings, row 15
Character ID
28
C. Viper0-1
Details for Current saved character ratings, row 16
Character ID
30
Ingrid0-1
Details for Current saved character ratings, row 17
Character ID
32
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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