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JUmonolith

Ranked MR · Juri
17 local · 3 imported · 20 on chart · 244 battles stored
Playstyle reference
Habits vs top 30 Juri
Benchmark refreshed Sep 16, 2026, 10:29 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | monolith | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 1.6% | 16.9% | -15.4% | |
| SA1 | 51.6% | 38.3% | +13.2% | |
| Drive Arts | 11.5% | 18.9% | -7.3% | |
| Corner pressure | 8.40 | 12.56 | -4.16 | |
| Drive Rush (cancel) | 30.1% | 32.9% | -2.8% | |
| Drive Guard | 16.1% | 13.4% | +2.8% | |
| Time cornered | 11.30 | 8.68 | +2.62 | |
| SA3 | 37.5% | 34.9% | +2.6% | |
| Drive Impact gauge | 3.1% | 2.0% | +1.2% | |
| Drive Rush (parry) | 5.8% | 7.0% | -1.1% | |
| Drive Parry | 3.10 | 2.03 | +1.07 | |
| Got thrown | 2.70 | 2.13 | +0.57 | |
| CA | 9.4% | 9.8% | -0.4% | |
| Throws | 2.30 | 2.72 | -0.42 | |
| Drive Reversal | 0.50 | 0.20 | +0.30 | |
| Drive Impact | 0.50 | 0.26 | +0.24 | |
| Punish Counters landed | 0.30 | 0.12 | +0.18 | |
| Throw parries | 0.10 | 0.28 | -0.18 | |
| Perfect Parry | 0.70 | 0.75 | -0.05 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Throw techs | 0.40 | 0.41 | -0.01 | |
| Stuns landed | 0.10 | 0.09 | +0.01 | |
| Got Punish Countered | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Juri · Latest 100
What to improve
Review defensive decisions
Perfect Parry: profile 0.6 · reference 0.74
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.6 · reference 0.74
- Drive Parry: profile 2.9 · reference 2.09
Review close-range choices
Throw techs: profile 0.3 · reference 0.43
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.3 · reference 0.43
- Got thrown: profile 1.9 · reference 2.11
- Throws: profile 2.7 · reference 2.67
Give each meter spend a purpose
SA2: profile 0% · reference 20.4%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA2: profile 0% · reference 20.4%
- SA3: profile 48.6% · reference 33.5%
- CA: profile 20.8% · reference 9.2%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 299 wins in 611 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 299 wins in 611 games
- vs Ken: 40 wins in 73 games
- vs Akuma: 40 wins in 69 games
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.25
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.25
- Drive Impact gauge: profile 2.2% · reference 1.8%
Build pressure without overextending
Corner pressure: profile 9.3 · reference 13.05
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 9.3 · reference 13.05
- Time cornered: profile 10.8 · reference 8.63
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 244 of 244 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 118games
- Losses
- 126games
- Draws
- 0games
- Games
- 244games
- Win rate (draw = half win)
- 48.36%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
3 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| JP | 0 | -1 | Details for Current saved character ratings, row 1
|
| Cammy | 1,478 | 57,070 | Details for Current saved character ratings, row 2
|
| Juri | 1,702 | 81,814 | Details for Current saved character ratings, row 3
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

