Juri
Updated 1 day agoSteamSteamJapanJapanClub · SabaToAjiC100%

monolith

Kick Back and Relax
Rank 41
MR 1,702#33,184
Last 105–5+3Last 208–9-7
Winrate
47%
8W · 9L · 17 stored
Ranked matches
17
selected mode
Wins
8
Ranked
Losses
9
Ranked
Peak MR
1,702
Juri

Ranked MR · Juri

17 local · 3 imported · 20 on chart · 244 battles stored

Latest game

VictoryCasual

Replay not requested
Juri
monolith · Juri
Ingrid
Opponent · Ingrid96yorino46

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
monolith’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
HabitmonolithLegendsDifference LessLegendsMore
SA21.6%16.9%-15.4%
SA151.6%38.3%+13.2%
Drive Arts11.5%18.9%-7.3%
Corner pressure8.4012.56-4.16
Drive Rush (cancel)30.1%32.9%-2.8%
Drive Guard16.1%13.4%+2.8%
Time cornered11.308.68+2.62
SA337.5%34.9%+2.6%
Drive Impact gauge3.1%2.0%+1.2%
Drive Rush (parry)5.8%7.0%-1.1%
Drive Parry3.102.03+1.07
Got thrown2.702.13+0.57
CA9.4%9.8%-0.4%
Throws2.302.72-0.42
Drive Reversal0.500.20+0.30
Drive Impact0.500.26+0.24
Punish Counters landed0.300.12+0.18
Throw parries0.100.28-0.18
Perfect Parry0.700.75-0.05
Got stunned0.100.06+0.04
Throw techs0.400.41-0.01
Stuns landed0.100.09+0.01
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.6 · reference 0.74

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.6 · reference 0.74
    • Drive Parry: profile 2.9 · reference 2.09
  2. Review close-range choices

    Throw techs: profile 0.3 · reference 0.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.43
    • Got thrown: profile 1.9 · reference 2.11
    • Throws: profile 2.7 · reference 2.67
  3. Give each meter spend a purpose

    SA2: profile 0% · reference 20.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 0% · reference 20.4%
    • SA3: profile 48.6% · reference 33.5%
    • CA: profile 20.8% · reference 9.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 299 wins in 611 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 299 wins in 611 games
    • vs Ken: 40 wins in 73 games
    • vs Akuma: 40 wins in 69 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.25

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.25
    • Drive Impact gauge: profile 2.2% · reference 1.8%
  3. Build pressure without overextending

    Corner pressure: profile 9.3 · reference 13.05

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 9.3 · reference 13.05
    • Time cornered: profile 10.8 · reference 8.63

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 244 of 244 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
118games
Losses
126games
Draws
0games
Games
244games
Win rate (draw = half win)
48.36%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

3 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 3 rows on page 1; 3 rows total.
CharacterMRMR pointsLPLP pointsDetails
JP0-1
Details for Current saved character ratings, row 1
Character ID
7
Cammy1,47857,070
Details for Current saved character ratings, row 2
Character ID
9
Juri1,70281,814
Details for Current saved character ratings, row 3
Character ID
16
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage