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LUmiya

Ranked MR · Luke
58 local · 29 imported · 87 on chart · 78 battles stored
Playstyle reference
Habits vs top — Luke
Loading Luke…
Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Ed · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.2 · reference 0.11
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.2 · reference 0.11
- Got Punish Countered: profile 0.2 · reference 0.11
Review defensive decisions
Drive Parry: profile 4 · reference 1.77
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 4 · reference 1.77
- Perfect Parry: profile 0.9 · reference 0.76
- Drive Reversal: profile 0.1 · reference 0.2
Review close-range choices
Throws: profile 2.4 · reference 2.6
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 2.4 · reference 2.6
- Throw techs: profile 1 · reference 0.47
- Got thrown: profile 3.4 · reference 2.18
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Probe defense before committing
Drive Parry: profile 4 · reference 1.77
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 4 · reference 1.77
- Got thrown: profile 3.4 · reference 2.18
Test the close-range pattern
Throw techs: profile 1 · reference 0.47
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 1 · reference 0.47
- Throws: profile 2.4 · reference 2.6
- Got thrown: profile 3.4 · reference 2.18
Adapt to the visible gauge
SA2: profile 6% · reference 27.6%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA2: profile 6% · reference 27.6%
- SA3: profile 44.8% · reference 30%
- CA: profile 17.9% · reference 9.3%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free
Jamie · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.2 · reference 0.07
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.2 · reference 0.07
- Got Punish Countered: profile 0.2 · reference 0.08
Review close-range choices
Throws: profile 2.4 · reference 2.38
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 2.4 · reference 2.38
- Got thrown: profile 3.4 · reference 1.97
- Throw techs: profile 1 · reference 0.42
Review defensive decisions
Drive Parry: profile 4 · reference 1.7
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 4 · reference 1.7
- Perfect Parry: profile 0.9 · reference 0.6
- Drive Reversal: profile 0.1 · reference 0.24
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Test the close-range pattern
Throws: profile 2.4 · reference 2.38
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 2.4 · reference 2.38
- Got thrown: profile 3.4 · reference 1.97
- Throw techs: profile 1 · reference 0.42
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.2
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.2
- Drive Impact gauge: profile 2.4% · reference 1.5%
Probe defense before committing
Perfect Parry: profile 0.9 · reference 0.6
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Perfect Parry: profile 0.9 · reference 0.6
- Drive Parry: profile 4 · reference 1.7
- Drive Reversal: profile 0.1 · reference 0.24
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free
Public data
Public statistics and datasets
Results from 78 of 78 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 39games
- Losses
- 39games
- Draws
- 0games
- Games
- 78games
- Win rate (draw = half win)
- 50%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
4 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Luke | 1,500 | 25,214 | Details for Current saved character ratings, row 1
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 2
|
| Ed | 1,250 | 26,190 | Details for Current saved character ratings, row 3
|
| Jamie | 1,194 | 54,319 | Details for Current saved character ratings, row 4
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

