Akuma
Updated 6 days agoSteamSteamJapanJapanC100%

mimimi

Let's Do This
Rank 42
MR 1,832#6,696
Last 105–5-3Last 2014–6+62
Winrate
58%
176W · 128L · 304 stored
Ranked matches
304
selected mode
Wins
176
Ranked
Losses
128
Ranked
Peak MR
1,832
Akuma

Ranked MR · Akuma

301 local · 0 imported · 301 on chart · 352 battles stored

Latest game

DefeatRanked

Replay not requested
Ryu
mimimi · Ryu
Akuma
Opponent · Akumachabon

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
mimimi’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitmimimiLegendsDifference LessLegendsMore
Drive Arts10.7%19.2%-8.5%
Drive Rush (cancel)40.6%32.7%+7.9%
SA132.3%28.6%+3.7%
Drive Rush (parry)4.4%7.4%-3.1%
Time cornered11.508.55+2.95
SA220.0%22.8%-2.8%
SA336.9%38.7%-1.7%
Drive Guard14.6%13.1%+1.5%
Drive Parry3.101.65+1.45
Corner pressure10.5011.47-0.97
CA10.8%9.9%+0.8%
Drive Impact gauge2.1%1.5%+0.6%
Got thrown2.602.09+0.51
Throws3.202.74+0.46
Perfect Parry1.200.77+0.43
Drive Reversal0.400.20+0.20
Got Punish Countered0.200.09+0.11
Drive Impact0.300.20+0.10
Punish Counters landed0.200.13+0.07
Got stunned0.100.04+0.06
Throw techs0.400.45-0.05
Stuns landed0.000.03-0.03
Throw parries0.300.27+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.21
    • Drive Impact gauge: profile 3.1% · reference 1.6%
  3. Trace how you lose or gain space

    Corner pressure: profile 9.8 · reference 12.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.8 · reference 12.38
    • Time cornered: profile 10 · reference 8.05

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.21
    • Drive Impact gauge: profile 3.1% · reference 1.6%
  2. Probe defense before committing

    Drive Parry: profile 3 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3 · reference 1.8
    • Perfect Parry: profile 1.1 · reference 0.85
  3. Test the close-range pattern

    Throws: profile 2.9 · reference 2.66

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.9 · reference 2.66
    • Got thrown: profile 2.8 · reference 2.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 352 of 352 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
205games
Losses
147games
Draws
0games
Games
352games
Win rate (draw = half win)
58.24%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

25 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 25 rows on page 1; 25 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke1,611111,751
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 8
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 9
Character ID
9
Ken0-1
Details for Current saved character ratings, row 10
Character ID
10
Lily0-1
Details for Current saved character ratings, row 11
Character ID
12
Blanka0-1
Details for Current saved character ratings, row 12
Character ID
15
Juri0-1
Details for Current saved character ratings, row 13
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 14
Character ID
17
Guile0-1
Details for Current saved character ratings, row 15
Character ID
18
E. Honda0-1
Details for Current saved character ratings, row 16
Character ID
20
Akuma1,832602,910
Details for Current saved character ratings, row 17
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 18
Character ID
25
Terry0-1
Details for Current saved character ratings, row 19
Character ID
27
Mai0-1
Details for Current saved character ratings, row 20
Character ID
28
Elena0-1
Details for Current saved character ratings, row 21
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 22
Character ID
30
Alex0-1
Details for Current saved character ratings, row 23
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 24
Character ID
32
Yasmine1,57663,691
Details for Current saved character ratings, row 25
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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