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Ranked MR · Kimberly
47 local · 0 imported · 47 on chart · 58 battles stored
Playstyle reference
Habits vs top 30 Kimberly
Benchmark refreshed Sep 14, 2026, 7:25 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | miko | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 57.1% | 41.7% | +15.4% | |
| SA1 | 22.1% | 34.1% | -12.0% | |
| Drive Rush (cancel) | 18.6% | 28.7% | -10.0% | |
| Drive Arts | 32.4% | 23.3% | +9.1% | |
| SA2 | 9.1% | 15.5% | -6.4% | |
| Drive Guard | 8.7% | 13.5% | -4.9% | |
| Time cornered | 12.00 | 8.87 | +3.13 | |
| CA | 11.7% | 8.7% | +3.0% | |
| Drive Impact gauge | 3.8% | 2.1% | +1.6% | |
| Drive Rush (parry) | 6.4% | 7.7% | -1.3% | |
| Throws | 2.40 | 3.66 | -1.26 | |
| Drive Parry | 0.60 | 1.68 | -1.08 | |
| Perfect Parry | 0.10 | 0.49 | -0.39 | |
| Got thrown | 2.70 | 2.31 | +0.39 | |
| Corner pressure | 16.20 | 15.86 | +0.34 | |
| Throw parries | 0.20 | 0.35 | -0.15 | |
| Punish Counters landed | 0.20 | 0.11 | +0.09 | |
| Got Punish Countered | 0.20 | 0.12 | +0.08 | |
| Drive Reversal | 0.40 | 0.32 | +0.08 | |
| Throw techs | 0.60 | 0.52 | +0.08 | |
| Drive Impact | 0.30 | 0.23 | +0.07 | |
| Got stunned | 0.10 | 0.03 | +0.07 | |
| Stuns landed | 0.10 | 0.11 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Kimberly · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.2 · reference 0.13
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.2 · reference 0.13
- Got Punish Countered: profile 0.2 · reference 0.1
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.27
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.27
- Drive Impact gauge: profile 3.9% · reference 2.2%
Trace how you lose or gain space
Corner pressure: profile 16.2 · reference 15.07
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 16.2 · reference 15.07
- Time cornered: profile 11.3 · reference 8.89
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.1
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.1
Probe defense before committing
Drive Parry: profile 0.6 · reference 1.54
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 0.6 · reference 1.54
- Perfect Parry: profile 0.1 · reference 0.44
Adapt to the visible gauge
SA3: profile 58.8% · reference 38.5%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA3: profile 58.8% · reference 38.5%
- SA1: profile 16.3% · reference 34%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 58 of 58 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 25games
- Losses
- 33games
- Draws
- 0games
- Games
- 58games
- Win rate (draw = half win)
- 43.1%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
9 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Kimberly | 1,532 | 190,595 | Details for Current saved character ratings, row 1
|
| JP | 0 | -1 | Details for Current saved character ratings, row 2
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 3
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 4
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 5
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 6
|
| Elena | 0 | -1 | Details for Current saved character ratings, row 7
|
| C. Viper | 0 | -1 | Details for Current saved character ratings, row 8
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 9
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.





