Marisa
Updated 18 hours agoSteamSteamJapanJapanC100%

maxvor

Great Puncher
Rank 36MR 1,606#78,186
Last 107–3+32Last 2012–8+30
Winrate
57%
20W · 15L · 35 stored
Ranked matches
35
selected mode
Wins
20
Ranked
Losses
15
Ranked
Peak MR
1,749
Marisa

Ranked MR · Marisa

35 local · 0 imported · 35 on chart · 80 battles stored

Latest game

VictoryRanked

Replay not requested
Marisa
maxvor · Marisa
Guile
Opponent · Guileすぷてに

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
maxvor’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
HabitmaxvorLegendsDifference LessLegendsMore
Drive Rush (cancel)9.3%29.3%-20.1%
SA346.6%32.8%+13.8%
SA26.8%18.1%-11.3%
SA134.2%41.8%-7.5%
Drive Arts25.8%19.0%+6.8%
CA12.3%7.3%+5.0%
Drive Guard19.3%14.5%+4.8%
Drive Rush (parry)11.9%8.9%+2.9%
Drive Impact gauge3.0%1.8%+1.2%
Time cornered8.607.86+0.74
Drive Parry2.001.56+0.44
Corner pressure9.6010.02-0.42
Throw techs0.300.54-0.24
Throws1.802.03-0.23
Perfect Parry0.400.59-0.19
Drive Reversal0.500.33+0.17
Punish Counters landed0.000.11-0.11
Got thrown2.102.20-0.10
Got stunned0.000.03-0.03
Throw parries0.300.28+0.02
Got Punish Countered0.100.11-0.01
Stuns landed0.100.09+0.01
Drive Impact0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 1.8 · reference 1.59

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.8 · reference 1.59
    • Perfect Parry: profile 0.5 · reference 0.6
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
  3. Trace how you lose or gain space

    Corner pressure: profile 10.4 · reference 10.2

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 10.4 · reference 10.2
    • Time cornered: profile 7 · reference 8.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 2.3 · reference 2.13

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.3 · reference 2.13
    • Throw techs: profile 0.5 · reference 0.52
    • Got thrown: profile 2.6 · reference 2.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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