mamemegane
Playing Solo
Ranked LP · JP
League points over time for this character
Not enough ranked LP points in this range yet.
No stored matches yet.
Playstyle reference
Habits vs top 30 JP
Benchmark refreshed Sep 15, 2026, 7:16 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | mamemegane | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 61.4% | 31.4% | +30.0% | |
| SA2 | 82.2% | 54.2% | +28.0% | |
| Drive Rush (cancel) | 0.3% | 22.1% | -21.8% | |
| SA1 | 4.2% | 22.6% | -18.4% | |
| Drive Guard | 1.1% | 13.0% | -11.9% | |
| Corner pressure | 3.20 | 10.70 | -7.50 | |
| SA3 | 11.0% | 18.1% | -7.1% | |
| Drive Rush (parry) | 0.9% | 6.7% | -5.9% | |
| CA | 2.5% | 5.2% | -2.6% | |
| Drive Impact gauge | 4.4% | 2.1% | +2.3% | |
| Drive Parry | 0.00 | 2.00 | -2.00 | |
| Perfect Parry | 0.00 | 0.76 | -0.76 | |
| Got thrown | 2.70 | 2.29 | +0.41 | |
| Got Punish Countered | 0.50 | 0.09 | +0.41 | |
| Time cornered | 11.70 | 12.00 | -0.30 | |
| Throw parries | 0.20 | 0.38 | -0.18 | |
| Stuns landed | 0.00 | 0.10 | -0.10 | |
| Throw techs | 0.50 | 0.41 | +0.09 | |
| Drive Impact | 0.30 | 0.33 | -0.03 | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 | |
| Got stunned | 0.00 | 0.03 | -0.03 | |
| Drive Reversal | 0.20 | 0.17 | +0.03 | |
| Throws | 2.00 | 2.02 | -0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
JP · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.5 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.5 · reference 0.08
Review defensive decisions
Drive Parry: profile 0 · reference 2.07
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 0 · reference 2.07
- Perfect Parry: profile 0 · reference 0.79
Give each meter spend a purpose
Drive Arts: profile 61.4% · reference 32.1%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Arts: profile 61.4% · reference 32.1%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.5 · reference 0.08
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.5 · reference 0.08
Probe defense before committing
Drive Parry: profile 0 · reference 2.07
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 0 · reference 2.07
- Perfect Parry: profile 0 · reference 0.79
Build pressure without overextending
Time cornered: profile 11.7 · reference 12.04
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Time cornered: profile 11.7 · reference 12.04
- Corner pressure: profile 3.2 · reference 10.77
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
Public data
Public statistics and datasets
Results from 0 of 0 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 0games
- Losses
- 0games
- Draws
- 0games
- Games
- 0games
- Win rate (draw = half win)
- Not available
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
3 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| JP | 0 | 15,550 | Details for Current saved character ratings, row 1
|
| Marisa | 0 | 7,360 | Details for Current saved character ratings, row 2
|
| Yasmine | 0 | 5,000 | Details for Current saved character ratings, row 3
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: Not available.
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


