SteamJapanMModern

mamemegane

Conqueror: No Land's Man

Playing Solo

R28
LP 15,550
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak LP
15,550
JP

Ranked LP · JP

League points over time for this character

Not enough ranked LP points in this range yet.

No stored matches yet.

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 15, 2026, 7:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

mamemegane’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2275 · m1Ng 2239 · Erua/えるあ 2201 · Juicyjoe2000 2200 · byako 2170 · +25 others

Largest absolute differences first23 habits
HabitmamemeganeLegendsDifference LessLegendsMore
Drive Arts61.4%31.4%+30.0%
SA282.2%54.2%+28.0%
Drive Rush (cancel)0.3%22.1%-21.8%
SA14.2%22.6%-18.4%
Drive Guard1.1%13.0%-11.9%
Corner pressure3.2010.70-7.50
SA311.0%18.1%-7.1%
Drive Rush (parry)0.9%6.7%-5.9%
CA2.5%5.2%-2.6%
Drive Impact gauge4.4%2.1%+2.3%
Drive Parry0.002.00-2.00
Perfect Parry0.000.76-0.76
Got thrown2.702.29+0.41
Got Punish Countered0.500.09+0.41
Time cornered11.7012.00-0.30
Throw parries0.200.38-0.18
Stuns landed0.000.10-0.10
Throw techs0.500.41+0.09
Drive Impact0.300.33-0.03
Punish Counters landed0.100.13-0.03
Got stunned0.000.03-0.03
Drive Reversal0.200.17+0.03
Throws2.002.02-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.08
  2. Review defensive decisions

    Drive Parry: profile 0 · reference 2.07

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0 · reference 2.07
    • Perfect Parry: profile 0 · reference 0.79
  3. Give each meter spend a purpose

    Drive Arts: profile 61.4% · reference 32.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 61.4% · reference 32.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.5 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.08
  2. Probe defense before committing

    Drive Parry: profile 0 · reference 2.07

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0 · reference 2.07
    • Perfect Parry: profile 0 · reference 0.79
  3. Build pressure without overextending

    Time cornered: profile 11.7 · reference 12.04

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 11.7 · reference 12.04
    • Corner pressure: profile 3.2 · reference 10.77

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 0 of 0 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
0games
Losses
0games
Draws
0games
Games
0games
Win rate (draw = half win)
Not available
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

3 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 3 rows on page 1; 3 rows total.
CharacterMRMR pointsLPLP pointsDetails
JP015,550
Details for Current saved character ratings, row 1
Character ID
7
Marisa07,360
Details for Current saved character ratings, row 2
Character ID
17
Yasmine05,000
Details for Current saved character ratings, row 3
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: Not available.

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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