Alex
Updated 1 week agoSteamSteamJapanJapanC100%

konny

New Father
Rank 29
LP 17,680
Last 103–7Last 207–13
Winrate
35%
7W · 13L · 20 stored
Ranked matches
20
selected mode
Wins
7
Ranked
Losses
13
Ranked
Peak LP
17,760
Alex

Ranked LP · Alex

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Terry
konny · Terry
Mai
Opponent · Mai彩雾朝-

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
konny’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
HabitkonnyLegendsDifference LessLegendsMore
Drive Rush (cancel)7.0%33.2%-26.2%
SA35.6%25.2%-19.6%
SA150.0%38.9%+11.1%
SA233.3%27.6%+5.7%
Corner pressure5.9010.07-4.17
Drive Guard11.0%14.0%-3.0%
CA11.1%8.3%+2.8%
Drive Impact gauge4.0%2.0%+2.0%
Drive Arts11.3%13.2%-1.9%
Got thrown3.302.18+1.12
Drive Rush (parry)7.1%8.2%-1.1%
Drive Parry0.701.62-0.92
Drive Reversal1.100.43+0.67
Perfect Parry0.100.64-0.54
Got Punish Countered0.500.11+0.39
Drive Impact0.400.23+0.17
Throw parries0.100.27-0.17
Punish Counters landed0.300.14+0.16
Throws2.402.24+0.16
Stuns landed0.000.10-0.10
Got stunned0.000.04-0.04
Throw techs0.500.51-0.01
Time cornered9.509.50-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.09
    • Punish Counters landed: profile 0.3 · reference 0.12
  2. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.89

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.89
    • Perfect Parry: profile 0.1 · reference 0.8
  3. Trace how you lose or gain space

    Time cornered: profile 9.5 · reference 9.65

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 9.5 · reference 9.65
    • Corner pressure: profile 5.9 · reference 12.45

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Mai: 4 wins in 10 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Mai: 4 wins in 10 games
    • vs Luke: 2 wins in 10 games
    • vs JP: 4 wins in 10 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

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