Alex
Updated 1 day agoSteamSteamJapanJapanClub · CalorieMateC100%

kon2

Cool Sensation: Level 8
Rank 36
MR 1,208#639,623
Last 108–2Last 2015–5+20
Winrate
46%
98W · 114L · 212 stored
Ranked matches
212
selected mode
Wins
98
Ranked
Losses
114
Ranked
Peak MR
1,426
Alex

Ranked MR · Alex

135 local · 0 imported · 135 on chart · 212 battles stored

Latest game

VictoryRanked

Replay not requested
Jamie
kon2 · Jamie
Alex
Opponent · Alexひでぼん

Playstyle reference

Habits vs top — Alex

Loading Alex…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 1.9 · reference 1.7

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.9 · reference 1.7
    • Perfect Parry: profile 0.3 · reference 0.6
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.2
    • Drive Impact gauge: profile 3.8% · reference 1.5%
  3. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 1.9 · reference 1.7

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.9 · reference 1.7
    • Perfect Parry: profile 0.3 · reference 0.6
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.2
    • Drive Impact gauge: profile 3.8% · reference 1.5%
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

Alex · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 1 · reference 1.63

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.63
    • Perfect Parry: profile 0.1 · reference 0.7
  2. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.12
    • Punish Counters landed: profile 0.3 · reference 0.12
  3. Trace how you lose or gain space

    Time cornered: profile 7.3 · reference 9.88

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 7.3 · reference 9.88
    • Corner pressure: profile 6.1 · reference 9.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 56 wins in 143 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 56 wins in 143 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 39 wins in 97 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 39 wins in 97 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 212 of 212 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
98games
Losses
114games
Draws
0games
Games
212games
Win rate (draw = half win)
46.23%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

7 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 7 rows on page 1; 7 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Zangief0-1
Details for Current saved character ratings, row 2
Character ID
6
Ken0-1
Details for Current saved character ratings, row 3
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 4
Character ID
11
Marisa1,40583,599
Details for Current saved character ratings, row 5
Character ID
17
Jamie021,018
Details for Current saved character ratings, row 6
Character ID
21
Alex1,20841,488
Details for Current saved character ratings, row 7
Character ID
31
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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