Mai
Updated 6 days agoSteamSteamJapanJapanC100%

koke

Team iXA
Rank 36
MR 1,327#578,974
Last 108–2+46Last 2013–7+48
Winrate
55%
36W · 30L · 66 stored
Ranked matches
66
selected mode
Wins
36
Ranked
Losses
30
Ranked
Peak MR
1,344
Mai

Ranked MR · Mai

62 local · 0 imported · 62 on chart · 170 battles stored

Latest game

VictoryRanked

Replay not requested
Mai
koke · Mai
Akuma
Opponent · Akumabukubukubook

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Mai
koke’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
HabitkokeLegendsDifference LessLegendsMore
SA163.4%54.6%+8.8%
Drive Arts16.2%22.7%-6.6%
SA213.9%20.2%-6.3%
SA312.9%18.6%-5.8%
Drive Guard18.3%13.4%+4.8%
Time cornered13.909.32+4.58
Corner pressure9.4012.99-3.59
CA9.9%6.6%+3.3%
Drive Rush (cancel)26.2%29.4%-3.1%
Drive Impact gauge3.7%1.3%+2.3%
Drive Parry3.601.87+1.73
Got thrown2.902.23+0.67
Drive Impact0.500.19+0.31
Punish Counters landed0.400.10+0.30
Throws2.702.49+0.21
Perfect Parry0.500.70-0.20
Throw techs0.300.46-0.16
Got stunned0.200.05+0.15
Stuns landed0.000.06-0.06
Throw parries0.300.26+0.04
Drive Rush (parry)7.5%7.5%-0.0%
Got Punish Countered0.100.07+0.03
Drive Reversal0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.16
    • Drive Impact gauge: profile 4.5% · reference 1.2%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.3 · reference 0.11
  3. Trace how you lose or gain space

    Time cornered: profile 14 · reference 8.39

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 14 · reference 8.39
    • Corner pressure: profile 8.3 · reference 13.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.16
    • Drive Impact gauge: profile 4.5% · reference 1.2%
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.3 · reference 0.11
  3. Build pressure without overextending

    Time cornered: profile 14 · reference 8.39

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 14 · reference 8.39
    • Corner pressure: profile 8.3 · reference 13.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 170 of 170 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
77games
Losses
93games
Draws
0games
Games
170games
Win rate (draw = half win)
45.29%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

21 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 21 rows on page 1; 21 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP016,212
Details for Current saved character ratings, row 6
Character ID
7
Cammy0-1
Details for Current saved character ratings, row 7
Character ID
9
Dee Jay0-1
Details for Current saved character ratings, row 8
Character ID
11
Rashid0-1
Details for Current saved character ratings, row 9
Character ID
14
Marisa0-1
Details for Current saved character ratings, row 10
Character ID
17
Guile0-1
Details for Current saved character ratings, row 11
Character ID
18
Ed0-1
Details for Current saved character ratings, row 12
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 13
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 14
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 15
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 16
Character ID
25
Terry0-1
Details for Current saved character ratings, row 17
Character ID
27
Mai1,32748,320
Details for Current saved character ratings, row 18
Character ID
28
Alex0-1
Details for Current saved character ratings, row 19
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 20
Character ID
32
Random0-1
Details for Current saved character ratings, row 21
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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