Jamie
Updated 5 days agoSteamSteamJapanJapanClub · TANTATANC100%

key1

Haitani Family
Rank 34
LP 22,619
Last 108–2Last 2015–5
Winrate
44%
28W · 35L · 63 stored
Ranked matches
63
selected mode
Wins
28
Ranked
Losses
35
Ranked
Peak LP
22,619
Jamie

Ranked LP · Jamie

League points over time for this character

Latest game

VictoryCustom Room

Replay not requested
Jamie
key1 · Jamie
Ed
Opponent · EdDryDark

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 17, 2026, 1:23 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
key1’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2368 · DFM竹内ジョン(新婚) 2170 · ナイト894@Twitch 2163 · Kazunoko 2158 · ゆーけー 2138 · +25 others

Largest absolute differences first23 habits
Habitkey1LegendsDifference LessLegendsMore
SA354.7%38.9%+15.8%
SA117.0%31.5%-14.5%
SA211.3%21.0%-9.7%
CA17.0%8.5%+8.4%
Drive Arts17.8%23.4%-5.6%
Corner pressure10.4015.38-4.98
Drive Guard8.1%11.8%-3.7%
Drive Impact gauge3.2%1.4%+1.8%
Drive Parry0.501.85-1.35
Drive Rush (cancel)32.1%33.1%-1.0%
Time cornered9.007.99+1.01
Perfect Parry0.000.71-0.71
Got thrown2.502.00+0.50
Drive Rush (parry)6.7%6.3%+0.3%
Drive Reversal0.000.27-0.27
Got Punish Countered0.200.07+0.13
Throw techs0.500.38+0.12
Throw parries0.100.20-0.10
Drive Impact0.300.21+0.09
Got stunned0.100.07+0.03
Stuns landed0.100.08+0.02
Punish Counters landed0.100.08+0.02
Throws2.402.41-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.07
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
    • Drive Impact gauge: profile 3.2% · reference 1.5%
  3. Review close-range choices

    Got thrown: profile 2.5 · reference 1.97

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.5 · reference 1.97
    • Throw techs: profile 0.5 · reference 0.42
    • Throws: profile 2.4 · reference 2.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
    • Drive Impact gauge: profile 3.2% · reference 1.5%
  2. Probe defense before committing

    Got thrown: profile 2.5 · reference 1.97

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Got thrown: profile 2.5 · reference 1.97
    • Throw techs: profile 0.5 · reference 0.42
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 101 of 101 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
38games
Losses
63games
Draws
0games
Games
101games
Win rate (draw = half win)
37.62%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

18 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 18 rows on page 1; 18 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Manon0-1
Details for Current saved character ratings, row 3
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 4
Character ID
6
JP0-1
Details for Current saved character ratings, row 5
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 6
Character ID
8
Ken0-1
Details for Current saved character ratings, row 7
Character ID
10
Lily0-1
Details for Current saved character ratings, row 8
Character ID
12
Marisa0-1
Details for Current saved character ratings, row 9
Character ID
17
Guile0-1
Details for Current saved character ratings, row 10
Character ID
18
Ed0-1
Details for Current saved character ratings, row 11
Character ID
19
Jamie022,619
Details for Current saved character ratings, row 12
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 13
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 14
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 15
Character ID
26
Alex0-1
Details for Current saved character ratings, row 16
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 17
Character ID
32
Random0-1
Details for Current saved character ratings, row 18
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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